, m_in1(SVGAnimatedString::create(this, SVGNames::inAttr, SVGString::create()))
, m_type(SVGAnimatedEnumeration<ColorMatrixType>::create(this, SVGNames::typeAttr, FECOLORMATRIX_TYPE_MATRIX))
{
- ScriptWrappable::init(this);
-
addToPropertyMap(m_values);
addToPropertyMap(m_in1);
addToPropertyMap(m_type);
void SVGFEColorMatrixElement::parseAttribute(const QualifiedName& name, const AtomicString& value)
{
- if (!isSupportedAttribute(name)) {
- SVGFilterPrimitiveStandardAttributes::parseAttribute(name, value);
- return;
- }
-
- SVGParsingError parseError = NoError;
-
- if (name == SVGNames::inAttr)
- m_in1->setBaseValueAsString(value, parseError);
- else if (name == SVGNames::valuesAttr)
- m_values->setBaseValueAsString(value, parseError);
- else if (name == SVGNames::typeAttr)
- m_type->setBaseValueAsString(value, parseError);
- else
- ASSERT_NOT_REACHED();
-
- reportAttributeParsingError(parseError, name, value);
+ parseAttributeNew(name, value);
}
bool SVGFEColorMatrixElement::setFilterEffectAttribute(FilterEffect* effect, const QualifiedName& attrName)