namespace blink {
-class SVGInlineFlowBox FINAL : public InlineFlowBox {
+class SVGInlineFlowBox final : public InlineFlowBox {
public:
SVGInlineFlowBox(RenderObject& obj)
: InlineFlowBox(obj)
{
}
- virtual bool isSVGInlineFlowBox() const OVERRIDE { return true; }
- virtual float virtualLogicalHeight() const OVERRIDE { return m_logicalHeight; }
+ virtual bool isSVGInlineFlowBox() const override { return true; }
+ virtual float virtualLogicalHeight() const override { return m_logicalHeight; }
void setLogicalHeight(float h) { m_logicalHeight = h; }
void paintSelectionBackground(PaintInfo&);
- virtual void paint(PaintInfo&, const LayoutPoint&, LayoutUnit lineTop, LayoutUnit lineBottom) OVERRIDE;
+ virtual void paint(PaintInfo&, const LayoutPoint&, LayoutUnit lineTop, LayoutUnit lineBottom) override;
- virtual FloatRect calculateBoundaries() const OVERRIDE;
+ virtual FloatRect calculateBoundaries() const override;
private:
float m_logicalHeight;