class SVGTextElement;
class RenderSVGInlineText;
-class RenderSVGText FINAL : public RenderSVGBlock {
+class RenderSVGText final : public RenderSVGBlock {
public:
explicit RenderSVGText(SVGTextElement*);
virtual ~RenderSVGText();
- virtual bool isChildAllowed(RenderObject*, RenderStyle*) const OVERRIDE;
+ virtual bool isChildAllowed(RenderObject*, RenderStyle*) const override;
void setNeedsPositioningValuesUpdate() { m_needsPositioningValuesUpdate = true; }
- virtual void setNeedsTransformUpdate() OVERRIDE { m_needsTransformUpdate = true; }
+ virtual void setNeedsTransformUpdate() override { m_needsTransformUpdate = true; }
void setNeedsTextMetricsUpdate() { m_needsTextMetricsUpdate = true; }
- virtual FloatRect paintInvalidationRectInLocalCoordinates() const OVERRIDE;
+ virtual FloatRect paintInvalidationRectInLocalCoordinates() const override;
static RenderSVGText* locateRenderSVGTextAncestor(RenderObject*);
static const RenderSVGText* locateRenderSVGTextAncestor(const RenderObject*);
void subtreeStyleDidChange();
void subtreeTextDidChange(RenderSVGInlineText*);
- virtual const AffineTransform& localToParentTransform() const OVERRIDE { return m_localTransform; }
+ virtual const AffineTransform& localToParentTransform() const override { return m_localTransform; }
private:
- virtual const char* renderName() const OVERRIDE { return "RenderSVGText"; }
- virtual bool isSVGText() const OVERRIDE { return true; }
+ virtual const char* renderName() const override { return "RenderSVGText"; }
+ virtual bool isOfType(RenderObjectType type) const override { return type == RenderObjectSVGText || RenderSVGBlock::isOfType(type); }
- virtual void paint(PaintInfo&, const LayoutPoint&) OVERRIDE;
- virtual bool nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint& pointInParent, HitTestAction) OVERRIDE;
- virtual PositionWithAffinity positionForPoint(const LayoutPoint&) OVERRIDE;
+ virtual void paint(PaintInfo&, const LayoutPoint&) override;
+ virtual bool nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint& pointInParent, HitTestAction) override;
+ virtual PositionWithAffinity positionForPoint(const LayoutPoint&) override;
- virtual void layout() OVERRIDE;
+ virtual void layout() override;
- virtual void absoluteQuads(Vector<FloatQuad>&, bool* wasFixed) const OVERRIDE;
+ virtual void absoluteQuads(Vector<FloatQuad>&, bool* wasFixed) const override;
- virtual void mapRectToPaintInvalidationBacking(const RenderLayerModelObject* paintInvalidationContainer, LayoutRect&, const PaintInvalidationState*) const OVERRIDE;
+ virtual void mapRectToPaintInvalidationBacking(const RenderLayerModelObject* paintInvalidationContainer, LayoutRect&, const PaintInvalidationState*) const override;
- virtual void addChild(RenderObject* child, RenderObject* beforeChild = 0) OVERRIDE;
- virtual void removeChild(RenderObject*) OVERRIDE;
- virtual void willBeDestroyed() OVERRIDE;
+ virtual void addChild(RenderObject* child, RenderObject* beforeChild = 0) override;
+ virtual void removeChild(RenderObject*) override;
+ virtual void willBeDestroyed() override;
- virtual FloatRect objectBoundingBox() const OVERRIDE { return frameRect(); }
- virtual FloatRect strokeBoundingBox() const OVERRIDE;
+ virtual FloatRect objectBoundingBox() const override { return frameRect(); }
+ virtual FloatRect strokeBoundingBox() const override;
- virtual RootInlineBox* createRootInlineBox() OVERRIDE;
+ virtual RootInlineBox* createRootInlineBox() override;
bool shouldHandleSubtreeMutations() const;