m_fillBoundingBox = FloatRect();
m_innerStrokeRect = FloatRect();
m_outerStrokeRect = FloatRect();
+ m_usePathFallback = false;
SVGRectElement* rect = toSVGRectElement(element());
ASSERT(rect);
m_usePathFallback = true;
return;
}
- m_usePathFallback = false;
}
m_fillBoundingBox = FloatRect(FloatPoint(rect->x()->currentValue()->value(lengthContext), rect->y()->currentValue()->value(lengthContext)), boundingBoxSize);