#include "core/rendering/svg/RenderSVGShape.h"
-namespace WebCore {
+namespace blink {
class RenderSVGPath FINAL : public RenderSVGShape {
public:
virtual ~RenderSVGPath();
private:
- virtual bool isSVGPath() const OVERRIDE { return true; }
virtual const char* renderName() const OVERRIDE { return "RenderSVGPath"; }
virtual void updateShapeFromElement() OVERRIDE;
Vector<FloatPoint> m_zeroLengthLinecapLocations;
};
-DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderSVGPath, isSVGPath());
-
}
#endif