virtual FloatRect strokeBoundingBox() const OVERRIDE { return FloatRect(FloatPoint(), m_viewport.size()); }
virtual FloatRect repaintRectInLocalCoordinates() const OVERRIDE { return FloatRect(FloatPoint(), m_viewport.size()); }
+ virtual void computeRectForRepaint(const RenderLayerModelObject* repaintContainer, LayoutRect&, bool fixed = false) const OVERRIDE;
virtual bool nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint& pointInParent, HitTestAction) OVERRIDE;
virtual bool isSVGForeignObject() const OVERRIDE { return true; }