virtual FloatRect strokeBoundingBox() const OVERRIDE { return FloatRect(FloatPoint(), m_viewport.size()); }
virtual FloatRect paintInvalidationRectInLocalCoordinates() const OVERRIDE { return FloatRect(FloatPoint(), m_viewport.size()); }
- virtual void mapRectToPaintInvalidationBacking(const RenderLayerModelObject* paintInvalidationContainer, LayoutRect&, ViewportConstrainedPosition, const PaintInvalidationState*) const OVERRIDE;
+ virtual void mapRectToPaintInvalidationBacking(const RenderLayerModelObject* paintInvalidationContainer, LayoutRect&, const PaintInvalidationState*) const OVERRIDE;
virtual bool nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint& pointInParent, HitTestAction) OVERRIDE;
virtual bool isSVGForeignObject() const OVERRIDE { return true; }
virtual void setNeedsTransformUpdate() OVERRIDE { m_needsTransformUpdate = true; }
+ FloatRect viewportRect() { return m_viewport; }
+
private:
virtual void updateLogicalWidth() OVERRIDE;
virtual void computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit logicalTop, LogicalExtentComputedValues&) const OVERRIDE;