static PassRefPtr<ShadowList> blend(const ShadowList* from, const ShadowList* to, double progress);
- void adjustRectForShadow(LayoutRect&, float additionalOutlineSize = 0) const;
- void adjustRectForShadow(FloatRect&, float additionalOutlineSize = 0) const;
+ void adjustRectForShadow(LayoutRect&) const;
+ void adjustRectForShadow(FloatRect&) const;
PassOwnPtr<DrawLooperBuilder> createDrawLooper(DrawLooperBuilder::ShadowAlphaMode, bool isHorizontal = true) const;