#include "core/rendering/RenderBox.h"
#include "core/rendering/style/GridCoordinate.h"
-namespace WebCore {
+namespace blink {
static const NamedGridLinesMap& gridLinesForSide(const RenderStyle& style, GridPositionSide side)
{
GridPositionSide finalPositionSide = calculateFinalPositionSide(direction);
if (initialPosition.shouldBeResolvedAgainstOppositePosition() && finalPosition.shouldBeResolvedAgainstOppositePosition()) {
- if (gridContainerStyle.gridAutoFlow() == AutoFlowNone)
+ // FIXME: Implement properly "stack" value in auto-placement algorithm.
+ if (gridContainerStyle.isGridAutoFlowAlgorithmStack())
return adoptPtr(new GridSpan(0, 0));
// We can't get our grid positions without running the auto placement algorithm.
return GridSpan::createWithNamedSpanAgainstOpposite(resolvedOppositePosition, position, side, it->value);
}
-} // namespace WebCore
+} // namespace blink