class RenderBlockFlow;
enum IndentTextOrNot { DoNotIndentText, IndentText };
+enum WhitespaceTreatment { ExcludeWhitespace, IncludeWhitespace };
class LineWidth {
public:
bool fitsOnLine() const { return currentWidth() <= (m_availableWidth + LayoutUnit::epsilon()); }
bool fitsOnLine(float extra) const { return currentWidth() + extra <= (m_availableWidth + LayoutUnit::epsilon()); }
+ bool fitsOnLine(float extra, WhitespaceTreatment whitespaceTreatment) const
+ {
+ return currentWidth() - (whitespaceTreatment == ExcludeWhitespace ? trailingWhitespaceWidth() : 0) + extra <= (m_availableWidth + LayoutUnit::epsilon());
+ }
float currentWidth() const { return m_committedWidth + m_uncommittedWidth; }
// FIXME: We should eventually replace these three functions by ones that work on a higher abstraction.
float uncommittedWidth() const { return m_uncommittedWidth; }
float committedWidth() const { return m_committedWidth; }
float availableWidth() const { return m_availableWidth; }
+ float trailingWhitespaceWidth() const { return m_trailingWhitespaceWidth; }
void updateAvailableWidth(LayoutUnit minimumHeight = 0);
void shrinkAvailableWidthForNewFloatIfNeeded(FloatingObject*);
void commit();
void applyOverhang(RenderRubyRun*, RenderObject* startRenderer, RenderObject* endRenderer);
void fitBelowFloats(bool isFirstLine = false);
+ void setTrailingWhitespaceWidth(float width) { m_trailingWhitespaceWidth = width; }
bool shouldIndentText() const { return m_shouldIndentText == IndentText; }
float m_uncommittedWidth;
float m_committedWidth;
float m_overhangWidth; // The amount by which |m_availableWidth| has been inflated to account for possible contraction due to ruby overhang.
+ float m_trailingWhitespaceWidth;
float m_left;
float m_right;
float m_availableWidth;