// first letter and that must therefore have different styles (and positions in the render tree).
// We cache offsets so that text transformations can be applied in such a way that we can recover
// the original unaltered string from our corresponding DOM node.
-class RenderTextFragment FINAL : public RenderText {
+class RenderTextFragment final : public RenderText {
public:
RenderTextFragment(Node*, StringImpl*, int startOffset, int length);
RenderTextFragment(Node*, StringImpl*);
virtual ~RenderTextFragment();
- virtual void trace(Visitor*) OVERRIDE;
+ virtual void trace(Visitor*) override;
- virtual bool isTextFragment() const OVERRIDE { return true; }
+ virtual bool isTextFragment() const override { return true; }
- virtual bool canBeSelectionLeaf() const OVERRIDE { return node() && node()->hasEditableStyle(); }
+ virtual bool canBeSelectionLeaf() const override { return node() && node()->hasEditableStyle(); }
unsigned start() const { return m_start; }
unsigned end() const { return m_end; }
- virtual unsigned textStartOffset() const OVERRIDE { return start(); }
+ virtual unsigned textStartOffset() const override { return start(); }
RenderBoxModelObject* firstLetter() const { return m_firstLetter; }
void setFirstLetter(RenderBoxModelObject* firstLetter) { m_firstLetter = firstLetter; }
RenderText* firstRenderTextInFirstLetter() const;
- StringImpl* contentString() const { return m_contentString.get(); }
- virtual PassRefPtr<StringImpl> originalText() const OVERRIDE;
+ void setContentString(StringImpl*);
+ virtual PassRefPtr<StringImpl> originalText() const override;
- virtual void setText(PassRefPtr<StringImpl>, bool force = false) OVERRIDE;
+ virtual void setText(PassRefPtr<StringImpl>, bool force = false) override;
- virtual void transformText() OVERRIDE;
+ virtual void transformText() override;
- virtual const char* renderName() const OVERRIDE FINAL { return "RenderTextFragment"; }
+ virtual const char* renderName() const override final { return "RenderTextFragment"; }
protected:
- virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle) OVERRIDE;
+ virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle) override;
private:
- virtual void willBeDestroyed() OVERRIDE;
+ virtual void willBeDestroyed() override;
- virtual UChar previousCharacter() const OVERRIDE;
+ virtual UChar previousCharacter() const override;
RenderBlock* blockForAccompanyingFirstLetter() const;
- virtual void updateHitTestResult(HitTestResult&, const LayoutPoint&) OVERRIDE;
+ virtual void updateHitTestResult(HitTestResult&, const LayoutPoint&) override;
unsigned m_start;
unsigned m_end;