#include "core/rendering/style/CollapsedBorderValue.h"
#include "wtf/Vector.h"
-namespace WebCore {
+namespace blink {
class RenderTableCol;
class RenderTableCaption;
virtual bool isTable() const OVERRIDE { return true; }
- virtual bool avoidsFloats() const OVERRIDE { return true; }
-
virtual void paint(PaintInfo&, const LayoutPoint&) OVERRIDE;
virtual void paintObject(PaintInfo&, const LayoutPoint&) OVERRIDE;
- virtual void paintBoxDecorations(PaintInfo&, const LayoutPoint&) OVERRIDE;
+ virtual void paintBoxDecorationBackground(PaintInfo&, const LayoutPoint&) OVERRIDE;
virtual void paintMask(PaintInfo&, const LayoutPoint&) OVERRIDE;
virtual void layout() OVERRIDE;
virtual void computeIntrinsicLogicalWidths(LayoutUnit& minWidth, LayoutUnit& maxWidth) const OVERRIDE;
void updateColumnCache() const;
void invalidateCachedColumns();
- virtual RenderBlock* firstLineBlock() const OVERRIDE;
- virtual void updateFirstLetter() OVERRIDE;
-
virtual void updateLogicalWidth() OVERRIDE;
LayoutUnit convertStyleLogicalWidthToComputedWidth(const Length& styleLogicalWidth, LayoutUnit availableWidth);
DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderTable, isTable());
-} // namespace WebCore
+} // namespace blink
#endif // RenderTable_h