virtual RenderObject* layoutSpecialExcludedChild(bool relayoutChildren, SubtreeLayoutScope&) OVERRIDE;
virtual void computePreferredLogicalWidths() OVERRIDE;
+ virtual bool avoidsFloats() const OVERRIDE { return true; }
virtual void paintBoxDecorations(PaintInfo&, const LayoutPoint&) OVERRIDE;
virtual void paintMask(PaintInfo&, const LayoutPoint&) OVERRIDE;