void RenderFieldset::computePreferredLogicalWidths()
{
- RenderBlock::computePreferredLogicalWidths();
+ RenderBlockFlow::computePreferredLogicalWidths();
if (RenderBox* legend = findLegend()) {
int legendMinWidth = legend->minPreferredLogicalWidth();
LayoutRect paintRect(paintOffset, size());
RenderBox* legend = findLegend();
if (!legend)
- return RenderBlock::paintBoxDecorations(paintInfo, paintOffset);
+ return RenderBlockFlow::paintBoxDecorations(paintInfo, paintOffset);
// FIXME: We need to work with "rl" and "bt" block flow directions. In those
// cases the legend is embedded in the right and bottom borders respectively.
LayoutRect paintRect = LayoutRect(paintOffset, size());
RenderBox* legend = findLegend();
if (!legend)
- return RenderBlock::paintMask(paintInfo, paintOffset);
+ return RenderBlockFlow::paintMask(paintInfo, paintOffset);
// FIXME: We need to work with "rl" and "bt" block flow directions. In those
// cases the legend is embedded in the right and bottom borders respectively.