Upstream version 10.39.225.0
[platform/framework/web/crosswalk.git] / src / third_party / WebKit / Source / core / rendering / RenderBoxModelObject.cpp
index eb6e04c..69d4847 100644 (file)
@@ -26,9 +26,6 @@
 #include "config.h"
 #include "core/rendering/RenderBoxModelObject.h"
 
-#include "core/HTMLNames.h"
-#include "core/frame/Settings.h"
-#include "core/html/HTMLFrameOwnerElement.h"
 #include "core/page/scrolling/ScrollingConstraints.h"
 #include "core/rendering/ImageQualityController.h"
 #include "core/rendering/RenderBlock.h"
@@ -42,6 +39,7 @@
 #include "core/rendering/RenderView.h"
 #include "core/rendering/compositing/CompositedLayerMapping.h"
 #include "core/rendering/compositing/RenderLayerCompositor.h"
+#include "core/rendering/style/BorderEdge.h"
 #include "core/rendering/style/ShadowList.h"
 #include "platform/LengthFunctions.h"
 #include "platform/geometry/TransformState.h"
@@ -52,8 +50,6 @@
 
 namespace blink {
 
-using namespace HTMLNames;
-
 // The HashMap for storing continuation pointers.
 // An inline can be split with blocks occuring in between the inline content.
 // When this occurs we need a pointer to the next object. We can basically be
@@ -101,11 +97,6 @@ bool RenderBoxModelObject::hasAcceleratedCompositing() const
     return view()->compositor()->hasAcceleratedCompositing();
 }
 
-InterpolationQuality RenderBoxModelObject::chooseInterpolationQuality(GraphicsContext* context, Image* image, const void* layer, const LayoutSize& size)
-{
-    return ImageQualityController::imageQualityController()->chooseInterpolationQuality(context, this, image, layer, size);
-}
-
 RenderBoxModelObject::RenderBoxModelObject(ContainerNode* node)
     : RenderLayerModelObject(node)
 {
@@ -113,11 +104,12 @@ RenderBoxModelObject::RenderBoxModelObject(ContainerNode* node)
 
 RenderBoxModelObject::~RenderBoxModelObject()
 {
-    ImageQualityController::remove(this);
 }
 
 void RenderBoxModelObject::willBeDestroyed()
 {
+    ImageQualityController::remove(this);
+
     // A continuation of this RenderObject should be destroyed at subclasses.
     ASSERT(!continuation());
 
@@ -193,10 +185,11 @@ bool RenderBoxModelObject::hasAutoHeightOrContainingBlockWithAutoHeight() const
     if (cb->isRenderView())
         return false;
 
-    if (!cb->style()->logicalHeight().isAuto() || (!cb->style()->logicalTop().isAuto() && !cb->style()->logicalBottom().isAuto()))
+    if (cb->isOutOfFlowPositioned() && !cb->style()->logicalTop().isAuto() && !cb->style()->logicalBottom().isAuto())
         return false;
 
-    return true;
+    // If the height of the containing block computes to 'auto', then it hasn't been 'specified explicitly'.
+    return cb->hasAutoHeightOrContainingBlockWithAutoHeight();
 }
 
 LayoutSize RenderBoxModelObject::relativePositionOffset() const
@@ -318,350 +311,6 @@ LayoutUnit RenderBoxModelObject::computedCSSPadding(const Length& padding) const
     return minimumValueForLength(padding, w);
 }
 
-RoundedRect RenderBoxModelObject::getBackgroundRoundedRect(const LayoutRect& borderRect, InlineFlowBox* box, LayoutUnit inlineBoxWidth, LayoutUnit inlineBoxHeight,
-    bool includeLogicalLeftEdge, bool includeLogicalRightEdge) const
-{
-    RoundedRect border = style()->getRoundedBorderFor(borderRect, includeLogicalLeftEdge, includeLogicalRightEdge);
-    if (box && (box->nextLineBox() || box->prevLineBox())) {
-        RoundedRect segmentBorder = style()->getRoundedBorderFor(LayoutRect(0, 0, inlineBoxWidth, inlineBoxHeight), includeLogicalLeftEdge, includeLogicalRightEdge);
-        border.setRadii(segmentBorder.radii());
-    }
-
-    return border;
-}
-
-void RenderBoxModelObject::clipRoundedInnerRect(GraphicsContext * context, const LayoutRect& rect, const RoundedRect& clipRect)
-{
-    if (clipRect.isRenderable())
-        context->clipRoundedRect(clipRect);
-    else {
-        // We create a rounded rect for each of the corners and clip it, while making sure we clip opposing corners together.
-        if (!clipRect.radii().topLeft().isEmpty() || !clipRect.radii().bottomRight().isEmpty()) {
-            IntRect topCorner(clipRect.rect().x(), clipRect.rect().y(), rect.maxX() - clipRect.rect().x(), rect.maxY() - clipRect.rect().y());
-            RoundedRect::Radii topCornerRadii;
-            topCornerRadii.setTopLeft(clipRect.radii().topLeft());
-            context->clipRoundedRect(RoundedRect(topCorner, topCornerRadii));
-
-            IntRect bottomCorner(rect.x(), rect.y(), clipRect.rect().maxX() - rect.x(), clipRect.rect().maxY() - rect.y());
-            RoundedRect::Radii bottomCornerRadii;
-            bottomCornerRadii.setBottomRight(clipRect.radii().bottomRight());
-            context->clipRoundedRect(RoundedRect(bottomCorner, bottomCornerRadii));
-        }
-
-        if (!clipRect.radii().topRight().isEmpty() || !clipRect.radii().bottomLeft().isEmpty()) {
-            IntRect topCorner(rect.x(), clipRect.rect().y(), clipRect.rect().maxX() - rect.x(), rect.maxY() - clipRect.rect().y());
-            RoundedRect::Radii topCornerRadii;
-            topCornerRadii.setTopRight(clipRect.radii().topRight());
-            context->clipRoundedRect(RoundedRect(topCorner, topCornerRadii));
-
-            IntRect bottomCorner(clipRect.rect().x(), rect.y(), rect.maxX() - clipRect.rect().x(), clipRect.rect().maxY() - rect.y());
-            RoundedRect::Radii bottomCornerRadii;
-            bottomCornerRadii.setBottomLeft(clipRect.radii().bottomLeft());
-            context->clipRoundedRect(RoundedRect(bottomCorner, bottomCornerRadii));
-        }
-    }
-}
-
-// FIXME: See crbug.com/382491. The use of getCTM in this context is incorrect because the matrix returned does not
-// include scales applied at raster time, such as the device zoom.
-static LayoutRect shrinkRectByOnePixel(GraphicsContext* context, const LayoutRect& rect)
-{
-    LayoutRect shrunkRect = rect;
-    AffineTransform transform = context->getCTM();
-    shrunkRect.inflateX(-static_cast<LayoutUnit>(ceil(1 / transform.xScale())));
-    shrunkRect.inflateY(-static_cast<LayoutUnit>(ceil(1 / transform.yScale())));
-    return shrunkRect;
-}
-
-LayoutRect RenderBoxModelObject::borderInnerRectAdjustedForBleedAvoidance(GraphicsContext* context, const LayoutRect& rect, BackgroundBleedAvoidance bleedAvoidance) const
-{
-    // We shrink the rectangle by one pixel on each side to make it fully overlap the anti-aliased background border
-    return (bleedAvoidance == BackgroundBleedBackgroundOverBorder) ? shrinkRectByOnePixel(context, rect) : rect;
-}
-
-RoundedRect RenderBoxModelObject::backgroundRoundedRectAdjustedForBleedAvoidance(GraphicsContext* context, const LayoutRect& borderRect, BackgroundBleedAvoidance bleedAvoidance, InlineFlowBox* box, const LayoutSize& boxSize, bool includeLogicalLeftEdge, bool includeLogicalRightEdge) const
-{
-    if (bleedAvoidance == BackgroundBleedShrinkBackground) {
-        // We shrink the rectangle by one pixel on each side because the bleed is one pixel maximum.
-        return getBackgroundRoundedRect(shrinkRectByOnePixel(context, borderRect), box, boxSize.width(), boxSize.height(), includeLogicalLeftEdge, includeLogicalRightEdge);
-    }
-    if (bleedAvoidance == BackgroundBleedBackgroundOverBorder)
-        return style()->getRoundedInnerBorderFor(borderRect, includeLogicalLeftEdge, includeLogicalRightEdge);
-
-    return getBackgroundRoundedRect(borderRect, box, boxSize.width(), boxSize.height(), includeLogicalLeftEdge, includeLogicalRightEdge);
-}
-
-static void applyBoxShadowForBackground(GraphicsContext* context, const RenderObject* renderer)
-{
-    const ShadowList* shadowList = renderer->style()->boxShadow();
-    ASSERT(shadowList);
-    for (size_t i = shadowList->shadows().size(); i--; ) {
-        const ShadowData& boxShadow = shadowList->shadows()[i];
-        if (boxShadow.style() != Normal)
-            continue;
-        FloatSize shadowOffset(boxShadow.x(), boxShadow.y());
-        context->setShadow(shadowOffset, boxShadow.blur(), boxShadow.color(),
-            DrawLooperBuilder::ShadowRespectsTransforms, DrawLooperBuilder::ShadowIgnoresAlpha);
-        return;
-    }
-}
-
-void RenderBoxModelObject::paintFillLayerExtended(const PaintInfo& paintInfo, const Color& color, const FillLayer& bgLayer, const LayoutRect& rect,
-    BackgroundBleedAvoidance bleedAvoidance, InlineFlowBox* box, const LayoutSize& boxSize, CompositeOperator op, RenderObject* backgroundObject)
-{
-    GraphicsContext* context = paintInfo.context;
-    if (rect.isEmpty())
-        return;
-
-    bool includeLeftEdge = box ? box->includeLogicalLeftEdge() : true;
-    bool includeRightEdge = box ? box->includeLogicalRightEdge() : true;
-
-    bool hasRoundedBorder = style()->hasBorderRadius() && (includeLeftEdge || includeRightEdge);
-    bool clippedWithLocalScrolling = hasOverflowClip() && bgLayer.attachment() == LocalBackgroundAttachment;
-    bool isBorderFill = bgLayer.clip() == BorderFillBox;
-    bool isRoot = this->isDocumentElement();
-
-    Color bgColor = color;
-    StyleImage* bgImage = bgLayer.image();
-    bool shouldPaintBackgroundImage = bgImage && bgImage->canRender(*this, style()->effectiveZoom());
-
-    bool forceBackgroundToWhite = false;
-    if (document().printing()) {
-        if (style()->printColorAdjust() == PrintColorAdjustEconomy)
-            forceBackgroundToWhite = true;
-        if (document().settings() && document().settings()->shouldPrintBackgrounds())
-            forceBackgroundToWhite = false;
-    }
-
-    // When printing backgrounds is disabled or using economy mode,
-    // change existing background colors and images to a solid white background.
-    // If there's no bg color or image, leave it untouched to avoid affecting transparency.
-    // We don't try to avoid loading the background images, because this style flag is only set
-    // when printing, and at that point we've already loaded the background images anyway. (To avoid
-    // loading the background images we'd have to do this check when applying styles rather than
-    // while rendering.)
-    if (forceBackgroundToWhite) {
-        // Note that we can't reuse this variable below because the bgColor might be changed
-        bool shouldPaintBackgroundColor = !bgLayer.next() && bgColor.alpha();
-        if (shouldPaintBackgroundImage || shouldPaintBackgroundColor) {
-            bgColor = Color::white;
-            shouldPaintBackgroundImage = false;
-        }
-    }
-
-    bool colorVisible = bgColor.alpha();
-
-    // Fast path for drawing simple color backgrounds.
-    if (!isRoot && !clippedWithLocalScrolling && !shouldPaintBackgroundImage && isBorderFill && !bgLayer.next()) {
-        if (!colorVisible)
-            return;
-
-        bool boxShadowShouldBeAppliedToBackground = this->boxShadowShouldBeAppliedToBackground(bleedAvoidance, box);
-        GraphicsContextStateSaver shadowStateSaver(*context, boxShadowShouldBeAppliedToBackground);
-        if (boxShadowShouldBeAppliedToBackground)
-            applyBoxShadowForBackground(context, this);
-
-        if (hasRoundedBorder && bleedAvoidance != BackgroundBleedClipBackground) {
-            RoundedRect border = backgroundRoundedRectAdjustedForBleedAvoidance(context, rect, bleedAvoidance, box, boxSize, includeLeftEdge, includeRightEdge);
-            if (border.isRenderable())
-                context->fillRoundedRect(border, bgColor);
-            else {
-                context->save();
-                clipRoundedInnerRect(context, rect, border);
-                context->fillRect(border.rect(), bgColor);
-                context->restore();
-            }
-        } else {
-            context->fillRect(pixelSnappedIntRect(rect), bgColor);
-        }
-
-        return;
-    }
-
-    // BorderFillBox radius clipping is taken care of by BackgroundBleedClipBackground
-    bool clipToBorderRadius = hasRoundedBorder && !(isBorderFill && bleedAvoidance == BackgroundBleedClipBackground);
-    GraphicsContextStateSaver clipToBorderStateSaver(*context, clipToBorderRadius);
-    if (clipToBorderRadius) {
-        RoundedRect border = isBorderFill ? backgroundRoundedRectAdjustedForBleedAvoidance(context, rect, bleedAvoidance, box, boxSize, includeLeftEdge, includeRightEdge) : getBackgroundRoundedRect(rect, box, boxSize.width(), boxSize.height(), includeLeftEdge, includeRightEdge);
-
-        // Clip to the padding or content boxes as necessary.
-        if (bgLayer.clip() == ContentFillBox) {
-            border = style()->getRoundedInnerBorderFor(border.rect(),
-                paddingTop() + borderTop(), paddingBottom() + borderBottom(), paddingLeft() + borderLeft(), paddingRight() + borderRight(), includeLeftEdge, includeRightEdge);
-        } else if (bgLayer.clip() == PaddingFillBox)
-            border = style()->getRoundedInnerBorderFor(border.rect(), includeLeftEdge, includeRightEdge);
-
-        clipRoundedInnerRect(context, rect, border);
-    }
-
-    int bLeft = includeLeftEdge ? borderLeft() : 0;
-    int bRight = includeRightEdge ? borderRight() : 0;
-    LayoutUnit pLeft = includeLeftEdge ? paddingLeft() : LayoutUnit();
-    LayoutUnit pRight = includeRightEdge ? paddingRight() : LayoutUnit();
-
-    GraphicsContextStateSaver clipWithScrollingStateSaver(*context, clippedWithLocalScrolling);
-    LayoutRect scrolledPaintRect = rect;
-    if (clippedWithLocalScrolling) {
-        // Clip to the overflow area.
-        RenderBox* thisBox = toRenderBox(this);
-        context->clip(thisBox->overflowClipRect(rect.location()));
-
-        // Adjust the paint rect to reflect a scrolled content box with borders at the ends.
-        IntSize offset = thisBox->scrolledContentOffset();
-        scrolledPaintRect.move(-offset);
-        scrolledPaintRect.setWidth(bLeft + thisBox->scrollWidth() + bRight);
-        scrolledPaintRect.setHeight(borderTop() + thisBox->scrollHeight() + borderBottom());
-    }
-
-    GraphicsContextStateSaver backgroundClipStateSaver(*context, false);
-    IntRect maskRect;
-
-    switch (bgLayer.clip()) {
-    case PaddingFillBox:
-    case ContentFillBox: {
-        if (clipToBorderRadius)
-            break;
-
-        // Clip to the padding or content boxes as necessary.
-        bool includePadding = bgLayer.clip() == ContentFillBox;
-        LayoutRect clipRect = LayoutRect(scrolledPaintRect.x() + bLeft + (includePadding ? pLeft : LayoutUnit()),
-            scrolledPaintRect.y() + borderTop() + (includePadding ? paddingTop() : LayoutUnit()),
-            scrolledPaintRect.width() - bLeft - bRight - (includePadding ? pLeft + pRight : LayoutUnit()),
-            scrolledPaintRect.height() - borderTop() - borderBottom() - (includePadding ? paddingTop() + paddingBottom() : LayoutUnit()));
-        backgroundClipStateSaver.save();
-        context->clip(clipRect);
-
-        break;
-    }
-    case TextFillBox: {
-        // First figure out how big the mask has to be.  It should be no bigger than what we need
-        // to actually render, so we should intersect the dirty rect with the border box of the background.
-        maskRect = pixelSnappedIntRect(rect);
-        maskRect.intersect(paintInfo.rect);
-
-        // We draw the background into a separate layer, to be later masked with yet another layer
-        // holding the text content.
-        backgroundClipStateSaver.save();
-        context->clip(maskRect);
-        context->beginTransparencyLayer(1);
-
-        break;
-    }
-    case BorderFillBox:
-        break;
-    default:
-        ASSERT_NOT_REACHED();
-        break;
-    }
-
-    // Only fill with a base color (e.g., white) if we're the root document, since iframes/frames with
-    // no background in the child document should show the parent's background.
-    bool isOpaqueRoot = false;
-    if (isRoot) {
-        isOpaqueRoot = true;
-        if (!bgLayer.next() && bgColor.hasAlpha() && view()->frameView()) {
-            Element* ownerElement = document().ownerElement();
-            if (ownerElement) {
-                if (!isHTMLFrameElement(*ownerElement)) {
-                    // Locate the <body> element using the DOM.  This is easier than trying
-                    // to crawl around a render tree with potential :before/:after content and
-                    // anonymous blocks created by inline <body> tags etc.  We can locate the <body>
-                    // render object very easily via the DOM.
-                    HTMLElement* body = document().body();
-                    if (body) {
-                        // Can't scroll a frameset document anyway.
-                        isOpaqueRoot = body->hasTagName(framesetTag);
-                    } else {
-                        // SVG documents and XML documents with SVG root nodes are transparent.
-                        isOpaqueRoot = !document().hasSVGRootNode();
-                    }
-                }
-            } else {
-                isOpaqueRoot = !view()->frameView()->isTransparent();
-            }
-        }
-    }
-
-    // Paint the color first underneath all images, culled if background image occludes it.
-    // FIXME: In the bgLayer->hasFiniteBounds() case, we could improve the culling test
-    // by verifying whether the background image covers the entire layout rect.
-    if (!bgLayer.next()) {
-        IntRect backgroundRect(pixelSnappedIntRect(scrolledPaintRect));
-        bool boxShadowShouldBeAppliedToBackground = this->boxShadowShouldBeAppliedToBackground(bleedAvoidance, box);
-        if (boxShadowShouldBeAppliedToBackground || !shouldPaintBackgroundImage || !bgLayer.hasOpaqueImage(this) || !bgLayer.hasRepeatXY() || (isOpaqueRoot && !toRenderBox(this)->height()))  {
-            if (!boxShadowShouldBeAppliedToBackground)
-                backgroundRect.intersect(paintInfo.rect);
-
-            GraphicsContextStateSaver shadowStateSaver(*context, boxShadowShouldBeAppliedToBackground);
-            if (boxShadowShouldBeAppliedToBackground)
-                applyBoxShadowForBackground(context, this);
-
-            if (isOpaqueRoot) {
-                // If we have an alpha and we are painting the root element, go ahead and blend with the base background color.
-                Color baseColor = view()->frameView()->baseBackgroundColor();
-                bool shouldClearDocumentBackground = document().settings() && document().settings()->shouldClearDocumentBackground();
-                CompositeOperator operation = shouldClearDocumentBackground ? CompositeCopy : context->compositeOperation();
-
-                if (baseColor.alpha()) {
-                    if (bgColor.alpha())
-                        baseColor = baseColor.blend(bgColor);
-                    context->fillRect(backgroundRect, baseColor, operation);
-                } else if (bgColor.alpha()) {
-                    context->fillRect(backgroundRect, bgColor, operation);
-                } else if (shouldClearDocumentBackground) {
-                    context->clearRect(backgroundRect);
-                }
-            } else if (bgColor.alpha()) {
-                context->fillRect(backgroundRect, bgColor, context->compositeOperation());
-            }
-        }
-    }
-
-    // no progressive loading of the background image
-    if (shouldPaintBackgroundImage) {
-        BackgroundImageGeometry geometry;
-        calculateBackgroundImageGeometry(paintInfo.paintContainer(), bgLayer, scrolledPaintRect, geometry, backgroundObject);
-        geometry.clip(paintInfo.rect);
-        if (!geometry.destRect().isEmpty()) {
-            CompositeOperator compositeOp = op == CompositeSourceOver ? bgLayer.composite() : op;
-            RenderObject* clientForBackgroundImage = backgroundObject ? backgroundObject : this;
-            RefPtr<Image> image = bgImage->image(clientForBackgroundImage, geometry.tileSize());
-            InterpolationQuality interpolationQuality = chooseInterpolationQuality(context, image.get(), &bgLayer, geometry.tileSize());
-            if (bgLayer.maskSourceType() == MaskLuminance)
-                context->setColorFilter(ColorFilterLuminanceToAlpha);
-            InterpolationQuality previousInterpolationQuality = context->imageInterpolationQuality();
-            context->setImageInterpolationQuality(interpolationQuality);
-            context->drawTiledImage(image.get(), geometry.destRect(), geometry.relativePhase(), geometry.tileSize(),
-                compositeOp, bgLayer.blendMode(), geometry.spaceSize());
-            context->setImageInterpolationQuality(previousInterpolationQuality);
-        }
-    }
-
-    if (bgLayer.clip() == TextFillBox) {
-        // Create the text mask layer.
-        context->setCompositeOperation(CompositeDestinationIn);
-        context->beginTransparencyLayer(1);
-
-        // FIXME: Workaround for https://code.google.com/p/skia/issues/detail?id=1291.
-        context->clearRect(maskRect);
-
-        // Now draw the text into the mask. We do this by painting using a special paint phase that signals to
-        // InlineTextBoxes that they should just add their contents to the clip.
-        PaintInfo info(context, maskRect, PaintPhaseTextClip, PaintBehaviorForceBlackText, 0);
-        context->setCompositeOperation(CompositeSourceOver);
-        if (box) {
-            RootInlineBox& root = box->root();
-            box->paint(info, LayoutPoint(scrolledPaintRect.x() - box->x(), scrolledPaintRect.y() - box->y()), root.lineTop(), root.lineBottom());
-        } else {
-            LayoutSize localOffset = isBox() ? toRenderBox(this)->locationOffset() : LayoutSize();
-            paint(info, scrolledPaintRect.location() - localOffset);
-        }
-
-        context->endLayer();
-        context->endLayer();
-    }
-}
-
 static inline int resolveWidthForRatio(int height, const FloatSize& intrinsicRatio)
 {
     return ceilf(height * intrinsicRatio.width() / intrinsicRatio.height());
@@ -752,1795 +401,105 @@ IntSize RenderBoxModelObject::calculateImageIntrinsicDimensions(StyleImage* imag
     return positioningAreaSize;
 }
 
-static inline void applySubPixelHeuristicForTileSize(LayoutSize& tileSize, const IntSize& positioningAreaSize)
-{
-    tileSize.setWidth(positioningAreaSize.width() - tileSize.width() <= 1 ? tileSize.width().ceil() : tileSize.width().floor());
-    tileSize.setHeight(positioningAreaSize.height() - tileSize.height() <= 1 ? tileSize.height().ceil() : tileSize.height().floor());
-}
-
-IntSize RenderBoxModelObject::calculateFillTileSize(const FillLayer& fillLayer, const IntSize& positioningAreaSize) const
-{
-    StyleImage* image = fillLayer.image();
-    EFillSizeType type = fillLayer.size().type;
-
-    IntSize imageIntrinsicSize = calculateImageIntrinsicDimensions(image, positioningAreaSize, ScaleByEffectiveZoom);
-    imageIntrinsicSize.scale(1 / image->imageScaleFactor(), 1 / image->imageScaleFactor());
-    switch (type) {
-        case SizeLength: {
-            LayoutSize tileSize = positioningAreaSize;
-
-            Length layerWidth = fillLayer.size().size.width();
-            Length layerHeight = fillLayer.size().size.height();
-
-            if (layerWidth.isFixed())
-                tileSize.setWidth(layerWidth.value());
-            else if (layerWidth.isPercent())
-                tileSize.setWidth(valueForLength(layerWidth, positioningAreaSize.width()));
-
-            if (layerHeight.isFixed())
-                tileSize.setHeight(layerHeight.value());
-            else if (layerHeight.isPercent())
-                tileSize.setHeight(valueForLength(layerHeight, positioningAreaSize.height()));
-
-            applySubPixelHeuristicForTileSize(tileSize, positioningAreaSize);
-
-            // If one of the values is auto we have to use the appropriate
-            // scale to maintain our aspect ratio.
-            if (layerWidth.isAuto() && !layerHeight.isAuto()) {
-                if (imageIntrinsicSize.height())
-                    tileSize.setWidth(imageIntrinsicSize.width() * tileSize.height() / imageIntrinsicSize.height());
-            } else if (!layerWidth.isAuto() && layerHeight.isAuto()) {
-                if (imageIntrinsicSize.width())
-                    tileSize.setHeight(imageIntrinsicSize.height() * tileSize.width() / imageIntrinsicSize.width());
-            } else if (layerWidth.isAuto() && layerHeight.isAuto()) {
-                // If both width and height are auto, use the image's intrinsic size.
-                tileSize = imageIntrinsicSize;
-            }
-
-            tileSize.clampNegativeToZero();
-            return flooredIntSize(tileSize);
-        }
-        case SizeNone: {
-            // If both values are â€˜auto’ then the intrinsic width and/or height of the image should be used, if any.
-            if (!imageIntrinsicSize.isEmpty())
-                return imageIntrinsicSize;
-
-            // If the image has neither an intrinsic width nor an intrinsic height, its size is determined as for â€˜contain’.
-            type = Contain;
-        }
-        case Contain:
-        case Cover: {
-            float horizontalScaleFactor = imageIntrinsicSize.width()
-                ? static_cast<float>(positioningAreaSize.width()) / imageIntrinsicSize.width() : 1;
-            float verticalScaleFactor = imageIntrinsicSize.height()
-                ? static_cast<float>(positioningAreaSize.height()) / imageIntrinsicSize.height() : 1;
-            float scaleFactor = type == Contain ? std::min(horizontalScaleFactor, verticalScaleFactor) : std::max(horizontalScaleFactor, verticalScaleFactor);
-            return IntSize(std::max(1l, lround(imageIntrinsicSize.width() * scaleFactor)), std::max(1l, lround(imageIntrinsicSize.height() * scaleFactor)));
-       }
-    }
-
-    ASSERT_NOT_REACHED();
-    return IntSize();
-}
-
-void RenderBoxModelObject::BackgroundImageGeometry::setNoRepeatX(int xOffset)
-{
-    m_destRect.move(std::max(xOffset, 0), 0);
-    m_phase.setX(-std::min(xOffset, 0));
-    m_destRect.setWidth(m_tileSize.width() + std::min(xOffset, 0));
-}
-void RenderBoxModelObject::BackgroundImageGeometry::setNoRepeatY(int yOffset)
-{
-    m_destRect.move(0, std::max(yOffset, 0));
-    m_phase.setY(-std::min(yOffset, 0));
-    m_destRect.setHeight(m_tileSize.height() + std::min(yOffset, 0));
-}
-
-void RenderBoxModelObject::BackgroundImageGeometry::useFixedAttachment(const IntPoint& attachmentPoint)
-{
-    IntPoint alignedPoint = attachmentPoint;
-    m_phase.move(std::max(alignedPoint.x() - m_destRect.x(), 0), std::max(alignedPoint.y() - m_destRect.y(), 0));
-}
-
-void RenderBoxModelObject::BackgroundImageGeometry::clip(const IntRect& clipRect)
-{
-    m_destRect.intersect(clipRect);
-}
-
-IntPoint RenderBoxModelObject::BackgroundImageGeometry::relativePhase() const
-{
-    IntPoint phase = m_phase;
-    phase += m_destRect.location() - m_destOrigin;
-    return phase;
-}
-
-bool RenderBoxModelObject::fixedBackgroundPaintsInLocalCoordinates() const
+bool RenderBoxModelObject::boxShadowShouldBeAppliedToBackground(BackgroundBleedAvoidance bleedAvoidance, InlineFlowBox* inlineFlowBox) const
 {
-    if (!isDocumentElement())
-        return false;
-
-    if (view()->frameView() && view()->frameView()->paintBehavior() & PaintBehaviorFlattenCompositingLayers)
-        return false;
-
-    RenderLayer* rootLayer = view()->layer();
-    if (!rootLayer || rootLayer->compositingState() == NotComposited)
+    if (bleedAvoidance != BackgroundBleedNone)
         return false;
 
-    return rootLayer->compositedLayerMapping()->backgroundLayerPaintsFixedRootBackground();
-}
-
-static inline int getSpace(int areaSize, int tileSize)
-{
-    int numberOfTiles = areaSize / tileSize;
-    int space = -1;
-
-    if (numberOfTiles > 1)
-        space = lroundf((float)(areaSize - numberOfTiles * tileSize) / (numberOfTiles - 1));
-
-    return space;
-}
-
-void RenderBoxModelObject::calculateBackgroundImageGeometry(const RenderLayerModelObject* paintContainer, const FillLayer& fillLayer, const LayoutRect& paintRect,
-    BackgroundImageGeometry& geometry, RenderObject* backgroundObject) const
-{
-    LayoutUnit left = 0;
-    LayoutUnit top = 0;
-    IntSize positioningAreaSize;
-    IntRect snappedPaintRect = pixelSnappedIntRect(paintRect);
-
-    // Determine the background positioning area and set destRect to the background painting area.
-    // destRect will be adjusted later if the background is non-repeating.
-    // FIXME: transforms spec says that fixed backgrounds behave like scroll inside transforms.
-    bool fixedAttachment = fillLayer.attachment() == FixedBackgroundAttachment;
-
-    if (RuntimeEnabledFeatures::fastMobileScrollingEnabled()) {
-        // As a side effect of an optimization to blit on scroll, we do not honor the CSS
-        // property "background-attachment: fixed" because it may result in rendering
-        // artifacts. Note, these artifacts only appear if we are blitting on scroll of
-        // a page that has fixed background images.
-        fixedAttachment = false;
-    }
-
-    if (!fixedAttachment) {
-        geometry.setDestRect(snappedPaintRect);
-
-        LayoutUnit right = 0;
-        LayoutUnit bottom = 0;
-        // Scroll and Local.
-        if (fillLayer.origin() != BorderFillBox) {
-            left = borderLeft();
-            right = borderRight();
-            top = borderTop();
-            bottom = borderBottom();
-            if (fillLayer.origin() == ContentFillBox) {
-                left += paddingLeft();
-                right += paddingRight();
-                top += paddingTop();
-                bottom += paddingBottom();
-            }
-        }
-
-        // The background of the box generated by the root element covers the entire canvas including
-        // its margins. Since those were added in already, we have to factor them out when computing
-        // the background positioning area.
-        if (isDocumentElement()) {
-            positioningAreaSize = pixelSnappedIntSize(toRenderBox(this)->size() - LayoutSize(left + right, top + bottom), toRenderBox(this)->location());
-            left += marginLeft();
-            top += marginTop();
-        } else
-            positioningAreaSize = pixelSnappedIntSize(paintRect.size() - LayoutSize(left + right, top + bottom), paintRect.location());
-    } else {
-        geometry.setHasNonLocalGeometry();
-
-        IntRect viewportRect = pixelSnappedIntRect(viewRect());
-        if (fixedBackgroundPaintsInLocalCoordinates())
-            viewportRect.setLocation(IntPoint());
-        else if (FrameView* frameView = view()->frameView())
-            viewportRect.setLocation(IntPoint(frameView->scrollOffsetForFixedPosition()));
-
-        if (paintContainer) {
-            IntPoint absoluteContainerOffset = roundedIntPoint(paintContainer->localToAbsolute(FloatPoint()));
-            viewportRect.moveBy(-absoluteContainerOffset);
-        }
-
-        geometry.setDestRect(pixelSnappedIntRect(viewportRect));
-        positioningAreaSize = geometry.destRect().size();
-    }
-
-    const RenderObject* clientForBackgroundImage = backgroundObject ? backgroundObject : this;
-    IntSize fillTileSize = calculateFillTileSize(fillLayer, positioningAreaSize);
-    fillLayer.image()->setContainerSizeForRenderer(clientForBackgroundImage, fillTileSize, style()->effectiveZoom());
-    geometry.setTileSize(fillTileSize);
-
-    EFillRepeat backgroundRepeatX = fillLayer.repeatX();
-    EFillRepeat backgroundRepeatY = fillLayer.repeatY();
-    int availableWidth = positioningAreaSize.width() - geometry.tileSize().width();
-    int availableHeight = positioningAreaSize.height() - geometry.tileSize().height();
-
-    LayoutUnit computedXPosition = roundedMinimumValueForLength(fillLayer.xPosition(), availableWidth);
-    if (backgroundRepeatX == RoundFill && positioningAreaSize.width() > 0 && fillTileSize.width() > 0) {
-        long nrTiles = std::max(1l, lroundf((float)positioningAreaSize.width() / fillTileSize.width()));
-
-        if (fillLayer.size().size.height().isAuto() && backgroundRepeatY != RoundFill) {
-            fillTileSize.setHeight(fillTileSize.height() * positioningAreaSize.width() / (nrTiles * fillTileSize.width()));
-        }
-
-        fillTileSize.setWidth(positioningAreaSize.width() / nrTiles);
-        geometry.setTileSize(fillTileSize);
-        geometry.setPhaseX(geometry.tileSize().width() ? geometry.tileSize().width() - roundToInt(computedXPosition + left) % geometry.tileSize().width() : 0);
-        geometry.setSpaceSize(IntSize());
-    }
-
-    LayoutUnit computedYPosition = roundedMinimumValueForLength(fillLayer.yPosition(), availableHeight);
-    if (backgroundRepeatY == RoundFill && positioningAreaSize.height() > 0 && fillTileSize.height() > 0) {
-        long nrTiles = std::max(1l, lroundf((float)positioningAreaSize.height() / fillTileSize.height()));
-
-        if (fillLayer.size().size.width().isAuto() && backgroundRepeatX != RoundFill) {
-            fillTileSize.setWidth(fillTileSize.width() * positioningAreaSize.height() / (nrTiles * fillTileSize.height()));
-        }
-
-        fillTileSize.setHeight(positioningAreaSize.height() / nrTiles);
-        geometry.setTileSize(fillTileSize);
-        geometry.setPhaseY(geometry.tileSize().height() ? geometry.tileSize().height() - roundToInt(computedYPosition + top) % geometry.tileSize().height() : 0);
-        geometry.setSpaceSize(IntSize());
-    }
-
-    if (backgroundRepeatX == RepeatFill) {
-        geometry.setPhaseX(geometry.tileSize().width() ? geometry.tileSize().width() - roundToInt(computedXPosition + left) % geometry.tileSize().width() : 0);
-        geometry.setSpaceSize(IntSize());
-    } else if (backgroundRepeatX == SpaceFill && fillTileSize.width() > 0) {
-        int space = getSpace(positioningAreaSize.width(), geometry.tileSize().width());
-        int actualWidth = geometry.tileSize().width() + space;
-
-        if (space >= 0) {
-            computedXPosition = roundedMinimumValueForLength(Length(), availableWidth);
-            geometry.setSpaceSize(IntSize(space, 0));
-            geometry.setPhaseX(actualWidth ? actualWidth - roundToInt(computedXPosition + left) % actualWidth : 0);
-        } else {
-            backgroundRepeatX = NoRepeatFill;
-        }
-    }
-    if (backgroundRepeatX == NoRepeatFill) {
-        int xOffset = fillLayer.backgroundXOrigin() == RightEdge ? availableWidth - computedXPosition : computedXPosition;
-        geometry.setNoRepeatX(left + xOffset);
-        geometry.setSpaceSize(IntSize(0, geometry.spaceSize().height()));
-    }
-
-    if (backgroundRepeatY == RepeatFill) {
-        geometry.setPhaseY(geometry.tileSize().height() ? geometry.tileSize().height() - roundToInt(computedYPosition + top) % geometry.tileSize().height() : 0);
-        geometry.setSpaceSize(IntSize(geometry.spaceSize().width(), 0));
-    } else if (backgroundRepeatY == SpaceFill && fillTileSize.height() > 0) {
-        int space = getSpace(positioningAreaSize.height(), geometry.tileSize().height());
-        int actualHeight = geometry.tileSize().height() + space;
-
-        if (space >= 0) {
-            computedYPosition = roundedMinimumValueForLength(Length(), availableHeight);
-            geometry.setSpaceSize(IntSize(geometry.spaceSize().width(), space));
-            geometry.setPhaseY(actualHeight ? actualHeight - roundToInt(computedYPosition + top) % actualHeight : 0);
-        } else {
-            backgroundRepeatY = NoRepeatFill;
-        }
-    }
-    if (backgroundRepeatY == NoRepeatFill) {
-        int yOffset = fillLayer.backgroundYOrigin() == BottomEdge ? availableHeight - computedYPosition : computedYPosition;
-        geometry.setNoRepeatY(top + yOffset);
-        geometry.setSpaceSize(IntSize(geometry.spaceSize().width(), 0));
-    }
-
-    if (fixedAttachment)
-        geometry.useFixedAttachment(snappedPaintRect.location());
-
-    geometry.clip(snappedPaintRect);
-    geometry.setDestOrigin(geometry.destRect().location());
-}
-
-static LayoutUnit computeBorderImageSide(const BorderImageLength& borderSlice, LayoutUnit borderSide, LayoutUnit imageSide, LayoutUnit boxExtent)
-{
-    if (borderSlice.isNumber())
-        return borderSlice.number() * borderSide;
-    if (borderSlice.length().isAuto())
-        return imageSide;
-    return valueForLength(borderSlice.length(), boxExtent);
-}
-
-bool RenderBoxModelObject::paintNinePieceImage(GraphicsContext* graphicsContext, const LayoutRect& rect, const RenderStyle* style,
-                                               const NinePieceImage& ninePieceImage, CompositeOperator op)
-{
-    StyleImage* styleImage = ninePieceImage.image();
-    if (!styleImage)
+    if (style()->hasAppearance())
         return false;
 
-    if (!styleImage->isLoaded())
-        return true; // Never paint a nine-piece image incrementally, but don't paint the fallback borders either.
-
-    if (!styleImage->canRender(*this, style->effectiveZoom()))
+    const ShadowList* shadowList = style()->boxShadow();
+    if (!shadowList)
         return false;
 
-    // FIXME: border-image is broken with full page zooming when tiling has to happen, since the tiling function
-    // doesn't have any understanding of the zoom that is in effect on the tile.
-    LayoutRect rectWithOutsets = rect;
-    rectWithOutsets.expand(style->imageOutsets(ninePieceImage));
-    IntRect borderImageRect = pixelSnappedIntRect(rectWithOutsets);
-
-    IntSize imageSize = calculateImageIntrinsicDimensions(styleImage, borderImageRect.size(), DoNotScaleByEffectiveZoom);
-
-    // If both values are â€˜auto’ then the intrinsic width and/or height of the image should be used, if any.
-    styleImage->setContainerSizeForRenderer(this, imageSize, style->effectiveZoom());
-
-    int imageWidth = imageSize.width();
-    int imageHeight = imageSize.height();
-
-    float imageScaleFactor = styleImage->imageScaleFactor();
-    int topSlice = std::min<int>(imageHeight, valueForLength(ninePieceImage.imageSlices().top(), imageHeight)) * imageScaleFactor;
-    int rightSlice = std::min<int>(imageWidth, valueForLength(ninePieceImage.imageSlices().right(), imageWidth)) * imageScaleFactor;
-    int bottomSlice = std::min<int>(imageHeight, valueForLength(ninePieceImage.imageSlices().bottom(), imageHeight)) * imageScaleFactor;
-    int leftSlice = std::min<int>(imageWidth, valueForLength(ninePieceImage.imageSlices().left(), imageWidth)) * imageScaleFactor;
-
-    ENinePieceImageRule hRule = ninePieceImage.horizontalRule();
-    ENinePieceImageRule vRule = ninePieceImage.verticalRule();
-
-    int topWidth = computeBorderImageSide(ninePieceImage.borderSlices().top(), style->borderTopWidth(), topSlice, borderImageRect.height());
-    int rightWidth = computeBorderImageSide(ninePieceImage.borderSlices().right(), style->borderRightWidth(), rightSlice, borderImageRect.width());
-    int bottomWidth = computeBorderImageSide(ninePieceImage.borderSlices().bottom(), style->borderBottomWidth(), bottomSlice, borderImageRect.height());
-    int leftWidth = computeBorderImageSide(ninePieceImage.borderSlices().left(), style->borderLeftWidth(), leftSlice, borderImageRect.width());
-
-    // Reduce the widths if they're too large.
-    // The spec says: Given Lwidth as the width of the border image area, Lheight as its height, and Wside as the border image width
-    // offset for the side, let f = min(Lwidth/(Wleft+Wright), Lheight/(Wtop+Wbottom)). If f < 1, then all W are reduced by
-    // multiplying them by f.
-    int borderSideWidth = std::max(1, leftWidth + rightWidth);
-    int borderSideHeight = std::max(1, topWidth + bottomWidth);
-    float borderSideScaleFactor = std::min((float)borderImageRect.width() / borderSideWidth, (float)borderImageRect.height() / borderSideHeight);
-    if (borderSideScaleFactor < 1) {
-        topWidth *= borderSideScaleFactor;
-        rightWidth *= borderSideScaleFactor;
-        bottomWidth *= borderSideScaleFactor;
-        leftWidth *= borderSideScaleFactor;
-    }
-
-    bool drawLeft = leftSlice > 0 && leftWidth > 0;
-    bool drawTop = topSlice > 0 && topWidth > 0;
-    bool drawRight = rightSlice > 0 && rightWidth > 0;
-    bool drawBottom = bottomSlice > 0 && bottomWidth > 0;
-    bool drawMiddle = ninePieceImage.fill() && (imageWidth - leftSlice - rightSlice) > 0 && (borderImageRect.width() - leftWidth - rightWidth) > 0
-                      && (imageHeight - topSlice - bottomSlice) > 0 && (borderImageRect.height() - topWidth - bottomWidth) > 0;
-
-    RefPtr<Image> image = styleImage->image(this, imageSize);
-
-    float destinationWidth = borderImageRect.width() - leftWidth - rightWidth;
-    float destinationHeight = borderImageRect.height() - topWidth - bottomWidth;
-
-    float sourceWidth = imageWidth - leftSlice - rightSlice;
-    float sourceHeight = imageHeight - topSlice - bottomSlice;
-
-    float leftSideScale = drawLeft ? (float)leftWidth / leftSlice : 1;
-    float rightSideScale = drawRight ? (float)rightWidth / rightSlice : 1;
-    float topSideScale = drawTop ? (float)topWidth / topSlice : 1;
-    float bottomSideScale = drawBottom ? (float)bottomWidth / bottomSlice : 1;
-
-    if (drawLeft) {
-        // Paint the top and bottom left corners.
-
-        // The top left corner rect is (tx, ty, leftWidth, topWidth)
-        // The rect to use from within the image is obtained from our slice, and is (0, 0, leftSlice, topSlice)
-        if (drawTop)
-            graphicsContext->drawImage(image.get(), IntRect(borderImageRect.location(), IntSize(leftWidth, topWidth)),
-                                       LayoutRect(0, 0, leftSlice, topSlice), op);
-
-        // The bottom left corner rect is (tx, ty + h - bottomWidth, leftWidth, bottomWidth)
-        // The rect to use from within the image is (0, imageHeight - bottomSlice, leftSlice, botomSlice)
-        if (drawBottom)
-            graphicsContext->drawImage(image.get(), IntRect(borderImageRect.x(), borderImageRect.maxY() - bottomWidth, leftWidth, bottomWidth),
-                                       LayoutRect(0, imageHeight - bottomSlice, leftSlice, bottomSlice), op);
-
-        // Paint the left edge.
-        // Have to scale and tile into the border rect.
-        if (sourceHeight > 0)
-            graphicsContext->drawTiledImage(image.get(), IntRect(borderImageRect.x(), borderImageRect.y() + topWidth, leftWidth, destinationHeight),
-                                            IntRect(0, topSlice, leftSlice, sourceHeight),
-                                            FloatSize(leftSideScale, leftSideScale), Image::StretchTile, (Image::TileRule)vRule, op);
-    }
-
-    if (drawRight) {
-        // Paint the top and bottom right corners
-        // The top right corner rect is (tx + w - rightWidth, ty, rightWidth, topWidth)
-        // The rect to use from within the image is obtained from our slice, and is (imageWidth - rightSlice, 0, rightSlice, topSlice)
-        if (drawTop)
-            graphicsContext->drawImage(image.get(), IntRect(borderImageRect.maxX() - rightWidth, borderImageRect.y(), rightWidth, topWidth),
-                                       LayoutRect(imageWidth - rightSlice, 0, rightSlice, topSlice), op);
-
-        // The bottom right corner rect is (tx + w - rightWidth, ty + h - bottomWidth, rightWidth, bottomWidth)
-        // The rect to use from within the image is (imageWidth - rightSlice, imageHeight - bottomSlice, rightSlice, bottomSlice)
-        if (drawBottom)
-            graphicsContext->drawImage(image.get(), IntRect(borderImageRect.maxX() - rightWidth, borderImageRect.maxY() - bottomWidth, rightWidth, bottomWidth),
-                                       LayoutRect(imageWidth - rightSlice, imageHeight - bottomSlice, rightSlice, bottomSlice), op);
-
-        // Paint the right edge.
-        if (sourceHeight > 0)
-            graphicsContext->drawTiledImage(image.get(), IntRect(borderImageRect.maxX() - rightWidth, borderImageRect.y() + topWidth, rightWidth,
-                                            destinationHeight),
-                                            IntRect(imageWidth - rightSlice, topSlice, rightSlice, sourceHeight),
-                                            FloatSize(rightSideScale, rightSideScale),
-                                            Image::StretchTile, (Image::TileRule)vRule, op);
-    }
-
-    // Paint the top edge.
-    if (drawTop && sourceWidth > 0)
-        graphicsContext->drawTiledImage(image.get(), IntRect(borderImageRect.x() + leftWidth, borderImageRect.y(), destinationWidth, topWidth),
-                                        IntRect(leftSlice, 0, sourceWidth, topSlice),
-                                        FloatSize(topSideScale, topSideScale), (Image::TileRule)hRule, Image::StretchTile, op);
-
-    // Paint the bottom edge.
-    if (drawBottom && sourceWidth > 0)
-        graphicsContext->drawTiledImage(image.get(), IntRect(borderImageRect.x() + leftWidth, borderImageRect.maxY() - bottomWidth,
-                                        destinationWidth, bottomWidth),
-                                        IntRect(leftSlice, imageHeight - bottomSlice, sourceWidth, bottomSlice),
-                                        FloatSize(bottomSideScale, bottomSideScale),
-                                        (Image::TileRule)hRule, Image::StretchTile, op);
-
-    // Paint the middle.
-    if (drawMiddle) {
-        FloatSize middleScaleFactor(1, 1);
-        if (drawTop)
-            middleScaleFactor.setWidth(topSideScale);
-        else if (drawBottom)
-            middleScaleFactor.setWidth(bottomSideScale);
-        if (drawLeft)
-            middleScaleFactor.setHeight(leftSideScale);
-        else if (drawRight)
-            middleScaleFactor.setHeight(rightSideScale);
-
-        // For "stretch" rules, just override the scale factor and replace. We only had to do this for the
-        // center tile, since sides don't even use the scale factor unless they have a rule other than "stretch".
-        // The middle however can have "stretch" specified in one axis but not the other, so we have to
-        // correct the scale here.
-        if (hRule == StretchImageRule)
-            middleScaleFactor.setWidth(destinationWidth / sourceWidth);
-
-        if (vRule == StretchImageRule)
-            middleScaleFactor.setHeight(destinationHeight / sourceHeight);
-
-        graphicsContext->drawTiledImage(image.get(),
-            IntRect(borderImageRect.x() + leftWidth, borderImageRect.y() + topWidth, destinationWidth, destinationHeight),
-            IntRect(leftSlice, topSlice, sourceWidth, sourceHeight),
-            middleScaleFactor, (Image::TileRule)hRule, (Image::TileRule)vRule, op);
-    }
-
-    return true;
-}
-
-class BorderEdge {
-public:
-    BorderEdge(int edgeWidth, const Color& edgeColor, EBorderStyle edgeStyle, bool edgeIsTransparent, bool edgeIsPresent = true)
-        : width(edgeWidth)
-        , color(edgeColor)
-        , style(edgeStyle)
-        , isTransparent(edgeIsTransparent)
-        , isPresent(edgeIsPresent)
-    {
-        if (style == DOUBLE && edgeWidth < 3)
-            style = SOLID;
-    }
-
-    BorderEdge()
-        : width(0)
-        , style(BHIDDEN)
-        , isTransparent(false)
-        , isPresent(false)
-    {
-    }
-
-    bool hasVisibleColorAndStyle() const { return style > BHIDDEN && !isTransparent; }
-    bool shouldRender() const { return isPresent && width && hasVisibleColorAndStyle(); }
-    bool presentButInvisible() const { return usedWidth() && !hasVisibleColorAndStyle(); }
-    bool obscuresBackgroundEdge(float scale) const
-    {
-        if (!isPresent || isTransparent || (width * scale) < 2 || color.hasAlpha() || style == BHIDDEN)
-            return false;
-
-        if (style == DOTTED || style == DASHED)
-            return false;
-
-        if (style == DOUBLE)
-            return width >= 5 * scale; // The outer band needs to be >= 2px wide at unit scale.
+    bool hasOneNormalBoxShadow = false;
+    size_t shadowCount = shadowList->shadows().size();
+    for (size_t i = 0; i < shadowCount; ++i) {
+        const ShadowData& currentShadow = shadowList->shadows()[i];
+        if (currentShadow.style() != Normal)
+            continue;
 
-        return true;
-    }
-    bool obscuresBackground() const
-    {
-        if (!isPresent || isTransparent || color.hasAlpha() || style == BHIDDEN)
+        if (hasOneNormalBoxShadow)
             return false;
+        hasOneNormalBoxShadow = true;
 
-        if (style == DOTTED || style == DASHED || style == DOUBLE)
+        if (currentShadow.spread())
             return false;
-
-        return true;
-    }
-
-    int usedWidth() const { return isPresent ? width : 0; }
-
-    void getDoubleBorderStripeWidths(int& outerWidth, int& innerWidth) const
-    {
-        int fullWidth = usedWidth();
-        outerWidth = fullWidth / 3;
-        innerWidth = fullWidth * 2 / 3;
-
-        // We need certain integer rounding results
-        if (fullWidth % 3 == 2)
-            outerWidth += 1;
-
-        if (fullWidth % 3 == 1)
-            innerWidth += 1;
     }
 
-    int width;
-    Color color;
-    EBorderStyle style;
-    bool isTransparent;
-    bool isPresent;
-};
+    if (!hasOneNormalBoxShadow)
+        return false;
 
-static bool allCornersClippedOut(const RoundedRect& border, const LayoutRect& clipRect)
-{
-    LayoutRect boundingRect = border.rect();
-    if (clipRect.contains(boundingRect))
+    Color backgroundColor = resolveColor(CSSPropertyBackgroundColor);
+    if (backgroundColor.hasAlpha())
         return false;
 
-    RoundedRect::Radii radii = border.radii();
+    const FillLayer* lastBackgroundLayer = &style()->backgroundLayers();
+    for (const FillLayer* next = lastBackgroundLayer->next(); next; next = lastBackgroundLayer->next())
+        lastBackgroundLayer = next;
 
-    LayoutRect topLeftRect(boundingRect.location(), radii.topLeft());
-    if (clipRect.intersects(topLeftRect))
+    if (lastBackgroundLayer->clip() != BorderFillBox)
         return false;
 
-    LayoutRect topRightRect(boundingRect.location(), radii.topRight());
-    topRightRect.setX(boundingRect.maxX() - topRightRect.width());
-    if (clipRect.intersects(topRightRect))
+    if (lastBackgroundLayer->image() && style()->hasBorderRadius())
         return false;
 
-    LayoutRect bottomLeftRect(boundingRect.location(), radii.bottomLeft());
-    bottomLeftRect.setY(boundingRect.maxY() - bottomLeftRect.height());
-    if (clipRect.intersects(bottomLeftRect))
+    if (inlineFlowBox && !inlineFlowBox->boxShadowCanBeAppliedToBackground(*lastBackgroundLayer))
         return false;
 
-    LayoutRect bottomRightRect(boundingRect.location(), radii.bottomRight());
-    bottomRightRect.setX(boundingRect.maxX() - bottomRightRect.width());
-    bottomRightRect.setY(boundingRect.maxY() - bottomRightRect.height());
-    if (clipRect.intersects(bottomRightRect))
+    if (hasOverflowClip() && lastBackgroundLayer->attachment() == LocalBackgroundAttachment)
         return false;
 
     return true;
 }
 
-static bool borderWillArcInnerEdge(const LayoutSize& firstRadius, const FloatSize& secondRadius)
-{
-    return !firstRadius.isZero() || !secondRadius.isZero();
-}
 
-enum BorderEdgeFlag {
-    TopBorderEdge = 1 << BSTop,
-    RightBorderEdge = 1 << BSRight,
-    BottomBorderEdge = 1 << BSBottom,
-    LeftBorderEdge = 1 << BSLeft,
-    AllBorderEdges = TopBorderEdge | BottomBorderEdge | LeftBorderEdge | RightBorderEdge
-};
 
-static inline BorderEdgeFlag edgeFlagForSide(BoxSide side)
+LayoutUnit RenderBoxModelObject::containingBlockLogicalWidthForContent() const
 {
-    return static_cast<BorderEdgeFlag>(1 << side);
+    return containingBlock()->availableLogicalWidth();
 }
 
-static inline bool includesEdge(BorderEdgeFlags flags, BoxSide side)
+RenderBoxModelObject* RenderBoxModelObject::continuation() const
 {
-    return flags & edgeFlagForSide(side);
+    if (!continuationMap)
+        return 0;
+    return (*continuationMap)->get(this);
 }
 
-static inline bool includesAdjacentEdges(BorderEdgeFlags flags)
+void RenderBoxModelObject::setContinuation(RenderBoxModelObject* continuation)
 {
-    return (flags & (TopBorderEdge | RightBorderEdge)) == (TopBorderEdge | RightBorderEdge)
-        || (flags & (RightBorderEdge | BottomBorderEdge)) == (RightBorderEdge | BottomBorderEdge)
-        || (flags & (BottomBorderEdge | LeftBorderEdge)) == (BottomBorderEdge | LeftBorderEdge)
-        || (flags & (LeftBorderEdge | TopBorderEdge)) == (LeftBorderEdge | TopBorderEdge);
+    if (continuation) {
+        if (!continuationMap)
+            continuationMap = new OwnPtrWillBePersistent<ContinuationMap>(adoptPtrWillBeNoop(new ContinuationMap));
+        (*continuationMap)->set(this, continuation);
+    } else {
+        if (continuationMap)
+            (*continuationMap)->remove(this);
+    }
 }
 
-inline bool edgesShareColor(const BorderEdge& firstEdge, const BorderEdge& secondEdge)
+void RenderBoxModelObject::computeLayerHitTestRects(LayerHitTestRects& rects) const
 {
-    return firstEdge.color == secondEdge.color;
-}
+    RenderLayerModelObject::computeLayerHitTestRects(rects);
 
-inline bool styleRequiresClipPolygon(EBorderStyle style)
-{
-    return style == DOTTED || style == DASHED; // These are drawn with a stroke, so we have to clip to get corner miters.
+    // If there is a continuation then we need to consult it here, since this is
+    // the root of the tree walk and it wouldn't otherwise get picked up.
+    // Continuations should always be siblings in the tree, so any others should
+    // get picked up already by the tree walk.
+    if (continuation())
+        continuation()->computeLayerHitTestRects(rects);
 }
 
-static bool borderStyleFillsBorderArea(EBorderStyle style)
+RenderTextFragment* RenderBoxModelObject::firstLetterRemainingText() const
 {
-    return !(style == DOTTED || style == DASHED || style == DOUBLE);
+    if (!firstLetterRemainingTextMap)
+        return 0;
+    return (*firstLetterRemainingTextMap)->get(this);
 }
 
-static bool borderStyleHasInnerDetail(EBorderStyle style)
-{
-    return style == GROOVE || style == RIDGE || style == DOUBLE;
-}
-
-static bool borderStyleIsDottedOrDashed(EBorderStyle style)
-{
-    return style == DOTTED || style == DASHED;
-}
-
-// OUTSET darkens the bottom and right (and maybe lightens the top and left)
-// INSET darkens the top and left (and maybe lightens the bottom and right)
-static inline bool borderStyleHasUnmatchedColorsAtCorner(EBorderStyle style, BoxSide side, BoxSide adjacentSide)
-{
-    // These styles match at the top/left and bottom/right.
-    if (style == INSET || style == GROOVE || style == RIDGE || style == OUTSET) {
-        const BorderEdgeFlags topRightFlags = edgeFlagForSide(BSTop) | edgeFlagForSide(BSRight);
-        const BorderEdgeFlags bottomLeftFlags = edgeFlagForSide(BSBottom) | edgeFlagForSide(BSLeft);
-
-        BorderEdgeFlags flags = edgeFlagForSide(side) | edgeFlagForSide(adjacentSide);
-        return flags == topRightFlags || flags == bottomLeftFlags;
-    }
-    return false;
-}
-
-static inline bool colorsMatchAtCorner(BoxSide side, BoxSide adjacentSide, const BorderEdge edges[])
-{
-    if (edges[side].shouldRender() != edges[adjacentSide].shouldRender())
-        return false;
-
-    if (!edgesShareColor(edges[side], edges[adjacentSide]))
-        return false;
-
-    return !borderStyleHasUnmatchedColorsAtCorner(edges[side].style, side, adjacentSide);
-}
-
-
-static inline bool colorNeedsAntiAliasAtCorner(BoxSide side, BoxSide adjacentSide, const BorderEdge edges[])
-{
-    if (!edges[side].color.hasAlpha())
-        return false;
-
-    if (edges[side].shouldRender() != edges[adjacentSide].shouldRender())
-        return false;
-
-    if (!edgesShareColor(edges[side], edges[adjacentSide]))
-        return true;
-
-    return borderStyleHasUnmatchedColorsAtCorner(edges[side].style, side, adjacentSide);
-}
-
-// This assumes that we draw in order: top, bottom, left, right.
-static inline bool willBeOverdrawn(BoxSide side, BoxSide adjacentSide, const BorderEdge edges[])
-{
-    switch (side) {
-    case BSTop:
-    case BSBottom:
-        if (edges[adjacentSide].presentButInvisible())
-            return false;
-
-        if (!edgesShareColor(edges[side], edges[adjacentSide]) && edges[adjacentSide].color.hasAlpha())
-            return false;
-
-        if (!borderStyleFillsBorderArea(edges[adjacentSide].style))
-            return false;
-
-        return true;
-
-    case BSLeft:
-    case BSRight:
-        // These draw last, so are never overdrawn.
-        return false;
-    }
-    return false;
-}
-
-static inline bool borderStylesRequireMitre(BoxSide side, BoxSide adjacentSide, EBorderStyle style, EBorderStyle adjacentStyle)
-{
-    if (style == DOUBLE || adjacentStyle == DOUBLE || adjacentStyle == GROOVE || adjacentStyle == RIDGE)
-        return true;
-
-    if (borderStyleIsDottedOrDashed(style) != borderStyleIsDottedOrDashed(adjacentStyle))
-        return true;
-
-    if (style != adjacentStyle)
-        return true;
-
-    return borderStyleHasUnmatchedColorsAtCorner(style, side, adjacentSide);
-}
-
-static bool joinRequiresMitre(BoxSide side, BoxSide adjacentSide, const BorderEdge edges[], bool allowOverdraw)
-{
-    if ((edges[side].isTransparent && edges[adjacentSide].isTransparent) || !edges[adjacentSide].isPresent)
-        return false;
-
-    if (allowOverdraw && willBeOverdrawn(side, adjacentSide, edges))
-        return false;
-
-    if (!edgesShareColor(edges[side], edges[adjacentSide]))
-        return true;
-
-    if (borderStylesRequireMitre(side, adjacentSide, edges[side].style, edges[adjacentSide].style))
-        return true;
-
-    return false;
-}
-
-void RenderBoxModelObject::paintOneBorderSide(GraphicsContext* graphicsContext, const RenderStyle* style, const RoundedRect& outerBorder, const RoundedRect& innerBorder,
-    const IntRect& sideRect, BoxSide side, BoxSide adjacentSide1, BoxSide adjacentSide2, const BorderEdge edges[], const Path* path,
-    BackgroundBleedAvoidance bleedAvoidance, bool includeLogicalLeftEdge, bool includeLogicalRightEdge, bool antialias, const Color* overrideColor)
-{
-    const BorderEdge& edgeToRender = edges[side];
-    ASSERT(edgeToRender.width);
-    const BorderEdge& adjacentEdge1 = edges[adjacentSide1];
-    const BorderEdge& adjacentEdge2 = edges[adjacentSide2];
-
-    bool mitreAdjacentSide1 = joinRequiresMitre(side, adjacentSide1, edges, !antialias);
-    bool mitreAdjacentSide2 = joinRequiresMitre(side, adjacentSide2, edges, !antialias);
-
-    bool adjacentSide1StylesMatch = colorsMatchAtCorner(side, adjacentSide1, edges);
-    bool adjacentSide2StylesMatch = colorsMatchAtCorner(side, adjacentSide2, edges);
-
-    const Color& colorToPaint = overrideColor ? *overrideColor : edgeToRender.color;
-
-    if (path) {
-        GraphicsContextStateSaver stateSaver(*graphicsContext);
-        if (innerBorder.isRenderable())
-            clipBorderSidePolygon(graphicsContext, outerBorder, innerBorder, side, adjacentSide1StylesMatch, adjacentSide2StylesMatch);
-        else
-            clipBorderSideForComplexInnerPath(graphicsContext, outerBorder, innerBorder, side, edges);
-        float thickness = std::max(std::max(edgeToRender.width, adjacentEdge1.width), adjacentEdge2.width);
-        drawBoxSideFromPath(graphicsContext, outerBorder.rect(), *path, edges, edgeToRender.width, thickness, side, style,
-            colorToPaint, edgeToRender.style, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge);
-    } else {
-        bool clipForStyle = styleRequiresClipPolygon(edgeToRender.style) && (mitreAdjacentSide1 || mitreAdjacentSide2);
-        bool clipAdjacentSide1 = colorNeedsAntiAliasAtCorner(side, adjacentSide1, edges) && mitreAdjacentSide1;
-        bool clipAdjacentSide2 = colorNeedsAntiAliasAtCorner(side, adjacentSide2, edges) && mitreAdjacentSide2;
-        bool shouldClip = clipForStyle || clipAdjacentSide1 || clipAdjacentSide2;
-
-        GraphicsContextStateSaver clipStateSaver(*graphicsContext, shouldClip);
-        if (shouldClip) {
-            bool aliasAdjacentSide1 = clipAdjacentSide1 || (clipForStyle && mitreAdjacentSide1);
-            bool aliasAdjacentSide2 = clipAdjacentSide2 || (clipForStyle && mitreAdjacentSide2);
-            clipBorderSidePolygon(graphicsContext, outerBorder, innerBorder, side, !aliasAdjacentSide1, !aliasAdjacentSide2);
-            // Since we clipped, no need to draw with a mitre.
-            mitreAdjacentSide1 = false;
-            mitreAdjacentSide2 = false;
-        }
-
-        drawLineForBoxSide(graphicsContext, sideRect.x(), sideRect.y(), sideRect.maxX(), sideRect.maxY(), side, colorToPaint, edgeToRender.style,
-                mitreAdjacentSide1 ? adjacentEdge1.width : 0, mitreAdjacentSide2 ? adjacentEdge2.width : 0, antialias);
-    }
-}
-
-static IntRect calculateSideRect(const RoundedRect& outerBorder, const BorderEdge edges[], int side)
-{
-    IntRect sideRect = outerBorder.rect();
-    int width = edges[side].width;
-
-    if (side == BSTop)
-        sideRect.setHeight(width);
-    else if (side == BSBottom)
-        sideRect.shiftYEdgeTo(sideRect.maxY() - width);
-    else if (side == BSLeft)
-        sideRect.setWidth(width);
-    else
-        sideRect.shiftXEdgeTo(sideRect.maxX() - width);
-
-    return sideRect;
-}
-
-void RenderBoxModelObject::paintBorderSides(GraphicsContext* graphicsContext, const RenderStyle* style, const RoundedRect& outerBorder, const RoundedRect& innerBorder,
-    const IntPoint& innerBorderAdjustment, const BorderEdge edges[], BorderEdgeFlags edgeSet, BackgroundBleedAvoidance bleedAvoidance,
-    bool includeLogicalLeftEdge, bool includeLogicalRightEdge, bool antialias, const Color* overrideColor)
-{
-    bool renderRadii = outerBorder.isRounded();
-
-    Path roundedPath;
-    if (renderRadii)
-        roundedPath.addRoundedRect(outerBorder);
-
-    // The inner border adjustment for bleed avoidance mode BackgroundBleedBackgroundOverBorder
-    // is only applied to sideRect, which is okay since BackgroundBleedBackgroundOverBorder
-    // is only to be used for solid borders and the shape of the border painted by drawBoxSideFromPath
-    // only depends on sideRect when painting solid borders.
-
-    if (edges[BSTop].shouldRender() && includesEdge(edgeSet, BSTop)) {
-        IntRect sideRect = outerBorder.rect();
-        sideRect.setHeight(edges[BSTop].width + innerBorderAdjustment.y());
-
-        bool usePath = renderRadii && (borderStyleHasInnerDetail(edges[BSTop].style) || borderWillArcInnerEdge(innerBorder.radii().topLeft(), innerBorder.radii().topRight()));
-        paintOneBorderSide(graphicsContext, style, outerBorder, innerBorder, sideRect, BSTop, BSLeft, BSRight, edges, usePath ? &roundedPath : 0, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge, antialias, overrideColor);
-    }
-
-    if (edges[BSBottom].shouldRender() && includesEdge(edgeSet, BSBottom)) {
-        IntRect sideRect = outerBorder.rect();
-        sideRect.shiftYEdgeTo(sideRect.maxY() - edges[BSBottom].width - innerBorderAdjustment.y());
-
-        bool usePath = renderRadii && (borderStyleHasInnerDetail(edges[BSBottom].style) || borderWillArcInnerEdge(innerBorder.radii().bottomLeft(), innerBorder.radii().bottomRight()));
-        paintOneBorderSide(graphicsContext, style, outerBorder, innerBorder, sideRect, BSBottom, BSLeft, BSRight, edges, usePath ? &roundedPath : 0, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge, antialias, overrideColor);
-    }
-
-    if (edges[BSLeft].shouldRender() && includesEdge(edgeSet, BSLeft)) {
-        IntRect sideRect = outerBorder.rect();
-        sideRect.setWidth(edges[BSLeft].width + innerBorderAdjustment.x());
-
-        bool usePath = renderRadii && (borderStyleHasInnerDetail(edges[BSLeft].style) || borderWillArcInnerEdge(innerBorder.radii().bottomLeft(), innerBorder.radii().topLeft()));
-        paintOneBorderSide(graphicsContext, style, outerBorder, innerBorder, sideRect, BSLeft, BSTop, BSBottom, edges, usePath ? &roundedPath : 0, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge, antialias, overrideColor);
-    }
-
-    if (edges[BSRight].shouldRender() && includesEdge(edgeSet, BSRight)) {
-        IntRect sideRect = outerBorder.rect();
-        sideRect.shiftXEdgeTo(sideRect.maxX() - edges[BSRight].width - innerBorderAdjustment.x());
-
-        bool usePath = renderRadii && (borderStyleHasInnerDetail(edges[BSRight].style) || borderWillArcInnerEdge(innerBorder.radii().bottomRight(), innerBorder.radii().topRight()));
-        paintOneBorderSide(graphicsContext, style, outerBorder, innerBorder, sideRect, BSRight, BSTop, BSBottom, edges, usePath ? &roundedPath : 0, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge, antialias, overrideColor);
-    }
-}
-
-void RenderBoxModelObject::paintTranslucentBorderSides(GraphicsContext* graphicsContext, const RenderStyle* style, const RoundedRect& outerBorder, const RoundedRect& innerBorder, const IntPoint& innerBorderAdjustment,
-    const BorderEdge edges[], BorderEdgeFlags edgesToDraw, BackgroundBleedAvoidance bleedAvoidance, bool includeLogicalLeftEdge, bool includeLogicalRightEdge, bool antialias)
-{
-    // willBeOverdrawn assumes that we draw in order: top, bottom, left, right.
-    // This is different from BoxSide enum order.
-    static const BoxSide paintOrder[] = { BSTop, BSBottom, BSLeft, BSRight };
-
-    while (edgesToDraw) {
-        // Find undrawn edges sharing a color.
-        Color commonColor;
-
-        BorderEdgeFlags commonColorEdgeSet = 0;
-        for (size_t i = 0; i < sizeof(paintOrder) / sizeof(paintOrder[0]); ++i) {
-            BoxSide currSide = paintOrder[i];
-            if (!includesEdge(edgesToDraw, currSide))
-                continue;
-
-            bool includeEdge;
-            if (!commonColorEdgeSet) {
-                commonColor = edges[currSide].color;
-                includeEdge = true;
-            } else
-                includeEdge = edges[currSide].color == commonColor;
-
-            if (includeEdge)
-                commonColorEdgeSet |= edgeFlagForSide(currSide);
-        }
-
-        bool useTransparencyLayer = includesAdjacentEdges(commonColorEdgeSet) && commonColor.hasAlpha();
-        if (useTransparencyLayer) {
-            graphicsContext->beginTransparencyLayer(static_cast<float>(commonColor.alpha()) / 255);
-            commonColor = Color(commonColor.red(), commonColor.green(), commonColor.blue());
-        }
-
-        paintBorderSides(graphicsContext, style, outerBorder, innerBorder, innerBorderAdjustment, edges, commonColorEdgeSet, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge, antialias, &commonColor);
-
-        if (useTransparencyLayer)
-            graphicsContext->endLayer();
-
-        edgesToDraw &= ~commonColorEdgeSet;
-    }
-}
-
-void RenderBoxModelObject::paintBorder(const PaintInfo& info, const LayoutRect& rect, const RenderStyle* style,
-                                       BackgroundBleedAvoidance bleedAvoidance, bool includeLogicalLeftEdge, bool includeLogicalRightEdge)
-{
-    GraphicsContext* graphicsContext = info.context;
-    // border-image is not affected by border-radius.
-    if (paintNinePieceImage(graphicsContext, rect, style, style->borderImage()))
-        return;
-
-    BorderEdge edges[4];
-    getBorderEdgeInfo(edges, style, includeLogicalLeftEdge, includeLogicalRightEdge);
-    RoundedRect outerBorder = style->getRoundedBorderFor(rect, includeLogicalLeftEdge, includeLogicalRightEdge);
-    RoundedRect innerBorder = style->getRoundedInnerBorderFor(borderInnerRectAdjustedForBleedAvoidance(graphicsContext, rect, bleedAvoidance), includeLogicalLeftEdge, includeLogicalRightEdge);
-
-    if (outerBorder.rect().isEmpty())
-        return;
-
-    bool haveAlphaColor = false;
-    bool haveAllSolidEdges = true;
-    bool haveAllDoubleEdges = true;
-    int numEdgesVisible = 4;
-    bool allEdgesShareColor = true;
-    bool allEdgesShareWidth = true;
-    int firstVisibleEdge = -1;
-    BorderEdgeFlags edgesToDraw = 0;
-
-    for (int i = BSTop; i <= BSLeft; ++i) {
-        const BorderEdge& currEdge = edges[i];
-
-        if (edges[i].shouldRender())
-            edgesToDraw |= edgeFlagForSide(static_cast<BoxSide>(i));
-
-        if (currEdge.presentButInvisible()) {
-            --numEdgesVisible;
-            allEdgesShareColor = false;
-            allEdgesShareWidth = false;
-            continue;
-        }
-
-        if (!currEdge.shouldRender()) {
-            --numEdgesVisible;
-            continue;
-        }
-
-        if (firstVisibleEdge == -1) {
-            firstVisibleEdge = i;
-        } else {
-            if (currEdge.color != edges[firstVisibleEdge].color)
-                allEdgesShareColor = false;
-            if (currEdge.width != edges[firstVisibleEdge].width)
-                allEdgesShareWidth = false;
-        }
-
-        if (currEdge.color.hasAlpha())
-            haveAlphaColor = true;
-
-        if (currEdge.style != SOLID)
-            haveAllSolidEdges = false;
-
-        if (currEdge.style != DOUBLE)
-            haveAllDoubleEdges = false;
-    }
-
-    // If no corner intersects the clip region, we can pretend outerBorder is
-    // rectangular to improve performance.
-    if (haveAllSolidEdges && outerBorder.isRounded() && allCornersClippedOut(outerBorder, info.rect))
-        outerBorder.setRadii(RoundedRect::Radii());
-
-    // isRenderable() check avoids issue described in https://bugs.webkit.org/show_bug.cgi?id=38787
-    if ((haveAllSolidEdges || haveAllDoubleEdges) && allEdgesShareColor && innerBorder.isRenderable()) {
-        // Fast path for drawing all solid edges and all unrounded double edges
-
-        if (numEdgesVisible == 4 && (outerBorder.isRounded() || haveAlphaColor)
-            && (haveAllSolidEdges || (!outerBorder.isRounded() && !innerBorder.isRounded()))) {
-            Path path;
-
-            if (outerBorder.isRounded() && allEdgesShareWidth) {
-
-                // Very fast path for single stroked round rect with circular corners
-
-                graphicsContext->fillBetweenRoundedRects(outerBorder, innerBorder, edges[firstVisibleEdge].color);
-                return;
-            }
-            if (outerBorder.isRounded() && bleedAvoidance != BackgroundBleedClipBackground)
-                path.addRoundedRect(outerBorder);
-            else
-                path.addRect(outerBorder.rect());
-
-            if (haveAllDoubleEdges) {
-                IntRect innerThirdRect = outerBorder.rect();
-                IntRect outerThirdRect = outerBorder.rect();
-                for (int side = BSTop; side <= BSLeft; ++side) {
-                    int outerWidth;
-                    int innerWidth;
-                    edges[side].getDoubleBorderStripeWidths(outerWidth, innerWidth);
-
-                    if (side == BSTop) {
-                        innerThirdRect.shiftYEdgeTo(innerThirdRect.y() + innerWidth);
-                        outerThirdRect.shiftYEdgeTo(outerThirdRect.y() + outerWidth);
-                    } else if (side == BSBottom) {
-                        innerThirdRect.setHeight(innerThirdRect.height() - innerWidth);
-                        outerThirdRect.setHeight(outerThirdRect.height() - outerWidth);
-                    } else if (side == BSLeft) {
-                        innerThirdRect.shiftXEdgeTo(innerThirdRect.x() + innerWidth);
-                        outerThirdRect.shiftXEdgeTo(outerThirdRect.x() + outerWidth);
-                    } else {
-                        innerThirdRect.setWidth(innerThirdRect.width() - innerWidth);
-                        outerThirdRect.setWidth(outerThirdRect.width() - outerWidth);
-                    }
-                }
-
-                RoundedRect outerThird = outerBorder;
-                RoundedRect innerThird = innerBorder;
-                innerThird.setRect(innerThirdRect);
-                outerThird.setRect(outerThirdRect);
-
-                if (outerThird.isRounded() && bleedAvoidance != BackgroundBleedClipBackground)
-                    path.addRoundedRect(outerThird);
-                else
-                    path.addRect(outerThird.rect());
-
-                if (innerThird.isRounded() && bleedAvoidance != BackgroundBleedClipBackground)
-                    path.addRoundedRect(innerThird);
-                else
-                    path.addRect(innerThird.rect());
-            }
-
-            if (innerBorder.isRounded())
-                path.addRoundedRect(innerBorder);
-            else
-                path.addRect(innerBorder.rect());
-
-            graphicsContext->setFillRule(RULE_EVENODD);
-            graphicsContext->setFillColor(edges[firstVisibleEdge].color);
-            graphicsContext->fillPath(path);
-            return;
-        }
-        // Avoid creating transparent layers
-        if (haveAllSolidEdges && numEdgesVisible != 4 && !outerBorder.isRounded() && haveAlphaColor) {
-            Path path;
-
-            for (int i = BSTop; i <= BSLeft; ++i) {
-                const BorderEdge& currEdge = edges[i];
-                if (currEdge.shouldRender()) {
-                    IntRect sideRect = calculateSideRect(outerBorder, edges, i);
-                    path.addRect(sideRect);
-                }
-            }
-
-            graphicsContext->setFillRule(RULE_NONZERO);
-            graphicsContext->setFillColor(edges[firstVisibleEdge].color);
-            graphicsContext->fillPath(path);
-            return;
-        }
-    }
-
-    bool clipToOuterBorder = outerBorder.isRounded();
-    GraphicsContextStateSaver stateSaver(*graphicsContext, clipToOuterBorder);
-    if (clipToOuterBorder) {
-        // Clip to the inner and outer radii rects.
-        if (bleedAvoidance != BackgroundBleedClipBackground)
-            graphicsContext->clipRoundedRect(outerBorder);
-        // isRenderable() check avoids issue described in https://bugs.webkit.org/show_bug.cgi?id=38787
-        // The inside will be clipped out later (in clipBorderSideForComplexInnerPath)
-        if (innerBorder.isRenderable() && !innerBorder.isEmpty())
-            graphicsContext->clipOutRoundedRect(innerBorder);
-    }
-
-    // If only one edge visible antialiasing doesn't create seams
-    bool antialias = shouldAntialiasLines(graphicsContext) || numEdgesVisible == 1;
-    RoundedRect unadjustedInnerBorder = (bleedAvoidance == BackgroundBleedBackgroundOverBorder) ? style->getRoundedInnerBorderFor(rect, includeLogicalLeftEdge, includeLogicalRightEdge) : innerBorder;
-    IntPoint innerBorderAdjustment(innerBorder.rect().x() - unadjustedInnerBorder.rect().x(), innerBorder.rect().y() - unadjustedInnerBorder.rect().y());
-    if (haveAlphaColor)
-        paintTranslucentBorderSides(graphicsContext, style, outerBorder, unadjustedInnerBorder, innerBorderAdjustment, edges, edgesToDraw, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge, antialias);
-    else
-        paintBorderSides(graphicsContext, style, outerBorder, unadjustedInnerBorder, innerBorderAdjustment, edges, edgesToDraw, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge, antialias);
-}
-
-void RenderBoxModelObject::drawBoxSideFromPath(GraphicsContext* graphicsContext, const LayoutRect& borderRect, const Path& borderPath, const BorderEdge edges[],
-    float thickness, float drawThickness, BoxSide side, const RenderStyle* style, Color color, EBorderStyle borderStyle, BackgroundBleedAvoidance bleedAvoidance,
-    bool includeLogicalLeftEdge, bool includeLogicalRightEdge)
-{
-    if (thickness <= 0)
-        return;
-
-    if (borderStyle == DOUBLE && thickness < 3)
-        borderStyle = SOLID;
-
-    switch (borderStyle) {
-    case BNONE:
-    case BHIDDEN:
-        return;
-    case DOTTED:
-    case DASHED: {
-        graphicsContext->setStrokeColor(color);
-
-        // The stroke is doubled here because the provided path is the
-        // outside edge of the border so half the stroke is clipped off.
-        // The extra multiplier is so that the clipping mask can antialias
-        // the edges to prevent jaggies.
-        graphicsContext->setStrokeThickness(drawThickness * 2 * 1.1f);
-        graphicsContext->setStrokeStyle(borderStyle == DASHED ? DashedStroke : DottedStroke);
-
-        // If the number of dashes that fit in the path is odd and non-integral then we
-        // will have an awkwardly-sized dash at the end of the path. To try to avoid that
-        // here, we simply make the whitespace dashes ever so slightly bigger.
-        // FIXME: This could be even better if we tried to manipulate the dash offset
-        // and possibly the gapLength to get the corners dash-symmetrical.
-        float dashLength = thickness * ((borderStyle == DASHED) ? 3.0f : 1.0f);
-        float gapLength = dashLength;
-        float numberOfDashes = borderPath.length() / dashLength;
-        // Don't try to show dashes if we have less than 2 dashes + 2 gaps.
-        // FIXME: should do this test per side.
-        if (numberOfDashes >= 4) {
-            bool evenNumberOfFullDashes = !((int)numberOfDashes % 2);
-            bool integralNumberOfDashes = !(numberOfDashes - (int)numberOfDashes);
-            if (!evenNumberOfFullDashes && !integralNumberOfDashes) {
-                float numberOfGaps = numberOfDashes / 2;
-                gapLength += (dashLength  / numberOfGaps);
-            }
-
-            DashArray lineDash;
-            lineDash.append(dashLength);
-            lineDash.append(gapLength);
-            graphicsContext->setLineDash(lineDash, dashLength);
-        }
-
-        // FIXME: stroking the border path causes issues with tight corners:
-        // https://bugs.webkit.org/show_bug.cgi?id=58711
-        // Also, to get the best appearance we should stroke a path between the two borders.
-        graphicsContext->strokePath(borderPath);
-        return;
-    }
-    case DOUBLE: {
-        // Get the inner border rects for both the outer border line and the inner border line
-        int outerBorderTopWidth;
-        int innerBorderTopWidth;
-        edges[BSTop].getDoubleBorderStripeWidths(outerBorderTopWidth, innerBorderTopWidth);
-
-        int outerBorderRightWidth;
-        int innerBorderRightWidth;
-        edges[BSRight].getDoubleBorderStripeWidths(outerBorderRightWidth, innerBorderRightWidth);
-
-        int outerBorderBottomWidth;
-        int innerBorderBottomWidth;
-        edges[BSBottom].getDoubleBorderStripeWidths(outerBorderBottomWidth, innerBorderBottomWidth);
-
-        int outerBorderLeftWidth;
-        int innerBorderLeftWidth;
-        edges[BSLeft].getDoubleBorderStripeWidths(outerBorderLeftWidth, innerBorderLeftWidth);
-
-        // Draw inner border line
-        {
-            GraphicsContextStateSaver stateSaver(*graphicsContext);
-            RoundedRect innerClip = style->getRoundedInnerBorderFor(borderRect,
-                innerBorderTopWidth, innerBorderBottomWidth, innerBorderLeftWidth, innerBorderRightWidth,
-                includeLogicalLeftEdge, includeLogicalRightEdge);
-
-            graphicsContext->clipRoundedRect(innerClip);
-            drawBoxSideFromPath(graphicsContext, borderRect, borderPath, edges, thickness, drawThickness, side, style, color, SOLID, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge);
-        }
-
-        // Draw outer border line
-        {
-            GraphicsContextStateSaver stateSaver(*graphicsContext);
-            LayoutRect outerRect = borderRect;
-            if (bleedAvoidance == BackgroundBleedClipBackground) {
-                outerRect.inflate(1);
-                ++outerBorderTopWidth;
-                ++outerBorderBottomWidth;
-                ++outerBorderLeftWidth;
-                ++outerBorderRightWidth;
-            }
-
-            RoundedRect outerClip = style->getRoundedInnerBorderFor(outerRect,
-                outerBorderTopWidth, outerBorderBottomWidth, outerBorderLeftWidth, outerBorderRightWidth,
-                includeLogicalLeftEdge, includeLogicalRightEdge);
-            graphicsContext->clipOutRoundedRect(outerClip);
-            drawBoxSideFromPath(graphicsContext, borderRect, borderPath, edges, thickness, drawThickness, side, style, color, SOLID, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge);
-        }
-        return;
-    }
-    case RIDGE:
-    case GROOVE:
-    {
-        EBorderStyle s1;
-        EBorderStyle s2;
-        if (borderStyle == GROOVE) {
-            s1 = INSET;
-            s2 = OUTSET;
-        } else {
-            s1 = OUTSET;
-            s2 = INSET;
-        }
-
-        // Paint full border
-        drawBoxSideFromPath(graphicsContext, borderRect, borderPath, edges, thickness, drawThickness, side, style, color, s1, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge);
-
-        // Paint inner only
-        GraphicsContextStateSaver stateSaver(*graphicsContext);
-        LayoutUnit topWidth = edges[BSTop].usedWidth() / 2;
-        LayoutUnit bottomWidth = edges[BSBottom].usedWidth() / 2;
-        LayoutUnit leftWidth = edges[BSLeft].usedWidth() / 2;
-        LayoutUnit rightWidth = edges[BSRight].usedWidth() / 2;
-
-        RoundedRect clipRect = style->getRoundedInnerBorderFor(borderRect,
-            topWidth, bottomWidth, leftWidth, rightWidth,
-            includeLogicalLeftEdge, includeLogicalRightEdge);
-
-        graphicsContext->clipRoundedRect(clipRect);
-        drawBoxSideFromPath(graphicsContext, borderRect, borderPath, edges, thickness, drawThickness, side, style, color, s2, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge);
-        return;
-    }
-    case INSET:
-        if (side == BSTop || side == BSLeft)
-            color = color.dark();
-        break;
-    case OUTSET:
-        if (side == BSBottom || side == BSRight)
-            color = color.dark();
-        break;
-    default:
-        break;
-    }
-
-    graphicsContext->setStrokeStyle(NoStroke);
-    graphicsContext->setFillColor(color);
-    graphicsContext->drawRect(pixelSnappedIntRect(borderRect));
-}
-
-void RenderBoxModelObject::clipBorderSidePolygon(GraphicsContext* graphicsContext, const RoundedRect& outerBorder, const RoundedRect& innerBorder,
-                                                 BoxSide side, bool firstEdgeMatches, bool secondEdgeMatches)
-{
-    FloatPoint quad[4];
-
-    const LayoutRect& outerRect = outerBorder.rect();
-    const LayoutRect& innerRect = innerBorder.rect();
-
-    FloatPoint centerPoint(innerRect.location().x().toFloat() + innerRect.width().toFloat() / 2, innerRect.location().y().toFloat() + innerRect.height().toFloat() / 2);
-
-    // For each side, create a quad that encompasses all parts of that side that may draw,
-    // including areas inside the innerBorder.
-    //
-    //         0----------------3
-    //       0  \              /  0
-    //       |\  1----------- 2  /|
-    //       | 1                1 |
-    //       | |                | |
-    //       | |                | |
-    //       | 2                2 |
-    //       |/  1------------2  \|
-    //       3  /              \  3
-    //         0----------------3
-    //
-    switch (side) {
-    case BSTop:
-        quad[0] = outerRect.minXMinYCorner();
-        quad[1] = innerRect.minXMinYCorner();
-        quad[2] = innerRect.maxXMinYCorner();
-        quad[3] = outerRect.maxXMinYCorner();
-
-        if (!innerBorder.radii().topLeft().isZero()) {
-            findIntersection(quad[0], quad[1],
-                FloatPoint(
-                    quad[1].x() + innerBorder.radii().topLeft().width(),
-                    quad[1].y()),
-                FloatPoint(
-                    quad[1].x(),
-                    quad[1].y() + innerBorder.radii().topLeft().height()),
-                quad[1]);
-        }
-
-        if (!innerBorder.radii().topRight().isZero()) {
-            findIntersection(quad[3], quad[2],
-                FloatPoint(
-                    quad[2].x() - innerBorder.radii().topRight().width(),
-                    quad[2].y()),
-                FloatPoint(
-                    quad[2].x(),
-                    quad[2].y() + innerBorder.radii().topRight().height()),
-                quad[2]);
-        }
-        break;
-
-    case BSLeft:
-        quad[0] = outerRect.minXMinYCorner();
-        quad[1] = innerRect.minXMinYCorner();
-        quad[2] = innerRect.minXMaxYCorner();
-        quad[3] = outerRect.minXMaxYCorner();
-
-        if (!innerBorder.radii().topLeft().isZero()) {
-            findIntersection(quad[0], quad[1],
-                FloatPoint(
-                    quad[1].x() + innerBorder.radii().topLeft().width(),
-                    quad[1].y()),
-                FloatPoint(
-                    quad[1].x(),
-                    quad[1].y() + innerBorder.radii().topLeft().height()),
-                quad[1]);
-        }
-
-        if (!innerBorder.radii().bottomLeft().isZero()) {
-            findIntersection(quad[3], quad[2],
-                FloatPoint(
-                    quad[2].x() + innerBorder.radii().bottomLeft().width(),
-                    quad[2].y()),
-                FloatPoint(
-                    quad[2].x(),
-                    quad[2].y() - innerBorder.radii().bottomLeft().height()),
-                quad[2]);
-        }
-        break;
-
-    case BSBottom:
-        quad[0] = outerRect.minXMaxYCorner();
-        quad[1] = innerRect.minXMaxYCorner();
-        quad[2] = innerRect.maxXMaxYCorner();
-        quad[3] = outerRect.maxXMaxYCorner();
-
-        if (!innerBorder.radii().bottomLeft().isZero()) {
-            findIntersection(quad[0], quad[1],
-                FloatPoint(
-                    quad[1].x() + innerBorder.radii().bottomLeft().width(),
-                    quad[1].y()),
-                FloatPoint(
-                    quad[1].x(),
-                    quad[1].y() - innerBorder.radii().bottomLeft().height()),
-                quad[1]);
-        }
-
-        if (!innerBorder.radii().bottomRight().isZero()) {
-            findIntersection(quad[3], quad[2],
-                FloatPoint(
-                    quad[2].x() - innerBorder.radii().bottomRight().width(),
-                    quad[2].y()),
-                FloatPoint(
-                    quad[2].x(),
-                    quad[2].y() - innerBorder.radii().bottomRight().height()),
-                quad[2]);
-        }
-        break;
-
-    case BSRight:
-        quad[0] = outerRect.maxXMinYCorner();
-        quad[1] = innerRect.maxXMinYCorner();
-        quad[2] = innerRect.maxXMaxYCorner();
-        quad[3] = outerRect.maxXMaxYCorner();
-
-        if (!innerBorder.radii().topRight().isZero()) {
-            findIntersection(quad[0], quad[1],
-                FloatPoint(
-                    quad[1].x() - innerBorder.radii().topRight().width(),
-                    quad[1].y()),
-                FloatPoint(
-                    quad[1].x(),
-                    quad[1].y() + innerBorder.radii().topRight().height()),
-                quad[1]);
-        }
-
-        if (!innerBorder.radii().bottomRight().isZero()) {
-            findIntersection(quad[3], quad[2],
-                FloatPoint(
-                    quad[2].x() - innerBorder.radii().bottomRight().width(),
-                    quad[2].y()),
-                FloatPoint(
-                    quad[2].x(),
-                    quad[2].y() - innerBorder.radii().bottomRight().height()),
-                quad[2]);
-        }
-        break;
-    }
-
-    // If the border matches both of its adjacent sides, don't anti-alias the clip, and
-    // if neither side matches, anti-alias the clip.
-    if (firstEdgeMatches == secondEdgeMatches) {
-        graphicsContext->clipConvexPolygon(4, quad, !firstEdgeMatches);
-        return;
-    }
-
-    // If antialiasing settings for the first edge and second edge is different,
-    // they have to be addressed separately. We do this by breaking the quad into
-    // two parallelograms, made by moving quad[1] and quad[2].
-    float ax = quad[1].x() - quad[0].x();
-    float ay = quad[1].y() - quad[0].y();
-    float bx = quad[2].x() - quad[1].x();
-    float by = quad[2].y() - quad[1].y();
-    float cx = quad[3].x() - quad[2].x();
-    float cy = quad[3].y() - quad[2].y();
-
-    const static float kEpsilon = 1e-2f;
-    float r1, r2;
-    if (fabsf(bx) < kEpsilon && fabsf(by) < kEpsilon) {
-        // The quad was actually a triangle.
-        r1 = r2 = 1.0f;
-    } else {
-        // Extend parallelogram a bit to hide calculation error
-        const static float kExtendFill = 1e-2f;
-
-        r1 = (-ax * by + ay * bx) / (cx * by - cy * bx) + kExtendFill;
-        r2 = (-cx * by + cy * bx) / (ax * by - ay * bx) + kExtendFill;
-    }
-
-    FloatPoint firstQuad[4];
-    firstQuad[0] = quad[0];
-    firstQuad[1] = quad[1];
-    firstQuad[2] = FloatPoint(quad[3].x() + r2 * ax, quad[3].y() + r2 * ay);
-    firstQuad[3] = quad[3];
-    graphicsContext->clipConvexPolygon(4, firstQuad, !firstEdgeMatches);
-
-    FloatPoint secondQuad[4];
-    secondQuad[0] = quad[0];
-    secondQuad[1] = FloatPoint(quad[0].x() - r1 * cx, quad[0].y() - r1 * cy);
-    secondQuad[2] = quad[2];
-    secondQuad[3] = quad[3];
-    graphicsContext->clipConvexPolygon(4, secondQuad, !secondEdgeMatches);
-}
-
-static IntRect calculateSideRectIncludingInner(const RoundedRect& outerBorder, const BorderEdge edges[], BoxSide side)
-{
-    IntRect sideRect = outerBorder.rect();
-    int width;
-
-    switch (side) {
-    case BSTop:
-        width = sideRect.height() - edges[BSBottom].width;
-        sideRect.setHeight(width);
-        break;
-    case BSBottom:
-        width = sideRect.height() - edges[BSTop].width;
-        sideRect.shiftYEdgeTo(sideRect.maxY() - width);
-        break;
-    case BSLeft:
-        width = sideRect.width() - edges[BSRight].width;
-        sideRect.setWidth(width);
-        break;
-    case BSRight:
-        width = sideRect.width() - edges[BSLeft].width;
-        sideRect.shiftXEdgeTo(sideRect.maxX() - width);
-        break;
-    }
-
-    return sideRect;
-}
-
-static RoundedRect calculateAdjustedInnerBorder(const RoundedRect&innerBorder, BoxSide side)
-{
-    // Expand the inner border as necessary to make it a rounded rect (i.e. radii contained within each edge).
-    // This function relies on the fact we only get radii not contained within each edge if one of the radii
-    // for an edge is zero, so we can shift the arc towards the zero radius corner.
-    RoundedRect::Radii newRadii = innerBorder.radii();
-    IntRect newRect = innerBorder.rect();
-
-    float overshoot;
-    float maxRadii;
-
-    switch (side) {
-    case BSTop:
-        overshoot = newRadii.topLeft().width() + newRadii.topRight().width() - newRect.width();
-        if (overshoot > 0) {
-            ASSERT(!(newRadii.topLeft().width() && newRadii.topRight().width()));
-            newRect.setWidth(newRect.width() + overshoot);
-            if (!newRadii.topLeft().width())
-                newRect.move(-overshoot, 0);
-        }
-        newRadii.setBottomLeft(IntSize(0, 0));
-        newRadii.setBottomRight(IntSize(0, 0));
-        maxRadii = std::max(newRadii.topLeft().height(), newRadii.topRight().height());
-        if (maxRadii > newRect.height())
-            newRect.setHeight(maxRadii);
-        break;
-
-    case BSBottom:
-        overshoot = newRadii.bottomLeft().width() + newRadii.bottomRight().width() - newRect.width();
-        if (overshoot > 0) {
-            ASSERT(!(newRadii.bottomLeft().width() && newRadii.bottomRight().width()));
-            newRect.setWidth(newRect.width() + overshoot);
-            if (!newRadii.bottomLeft().width())
-                newRect.move(-overshoot, 0);
-        }
-        newRadii.setTopLeft(IntSize(0, 0));
-        newRadii.setTopRight(IntSize(0, 0));
-        maxRadii = std::max(newRadii.bottomLeft().height(), newRadii.bottomRight().height());
-        if (maxRadii > newRect.height()) {
-            newRect.move(0, newRect.height() - maxRadii);
-            newRect.setHeight(maxRadii);
-        }
-        break;
-
-    case BSLeft:
-        overshoot = newRadii.topLeft().height() + newRadii.bottomLeft().height() - newRect.height();
-        if (overshoot > 0) {
-            ASSERT(!(newRadii.topLeft().height() && newRadii.bottomLeft().height()));
-            newRect.setHeight(newRect.height() + overshoot);
-            if (!newRadii.topLeft().height())
-                newRect.move(0, -overshoot);
-        }
-        newRadii.setTopRight(IntSize(0, 0));
-        newRadii.setBottomRight(IntSize(0, 0));
-        maxRadii = std::max(newRadii.topLeft().width(), newRadii.bottomLeft().width());
-        if (maxRadii > newRect.width())
-            newRect.setWidth(maxRadii);
-        break;
-
-    case BSRight:
-        overshoot = newRadii.topRight().height() + newRadii.bottomRight().height() - newRect.height();
-        if (overshoot > 0) {
-            ASSERT(!(newRadii.topRight().height() && newRadii.bottomRight().height()));
-            newRect.setHeight(newRect.height() + overshoot);
-            if (!newRadii.topRight().height())
-                newRect.move(0, -overshoot);
-        }
-        newRadii.setTopLeft(IntSize(0, 0));
-        newRadii.setBottomLeft(IntSize(0, 0));
-        maxRadii = std::max(newRadii.topRight().width(), newRadii.bottomRight().width());
-        if (maxRadii > newRect.width()) {
-            newRect.move(newRect.width() - maxRadii, 0);
-            newRect.setWidth(maxRadii);
-        }
-        break;
-    }
-
-    return RoundedRect(newRect, newRadii);
-}
-
-void RenderBoxModelObject::clipBorderSideForComplexInnerPath(GraphicsContext* graphicsContext, const RoundedRect& outerBorder, const RoundedRect& innerBorder,
-    BoxSide side, const class BorderEdge edges[])
-{
-    graphicsContext->clip(calculateSideRectIncludingInner(outerBorder, edges, side));
-    RoundedRect adjustedInnerRect = calculateAdjustedInnerBorder(innerBorder, side);
-    if (!adjustedInnerRect.isEmpty())
-        graphicsContext->clipOutRoundedRect(adjustedInnerRect);
-}
-
-void RenderBoxModelObject::getBorderEdgeInfo(BorderEdge edges[], const RenderStyle* style, bool includeLogicalLeftEdge, bool includeLogicalRightEdge) const
-{
-    bool horizontal = style->isHorizontalWritingMode();
-
-    edges[BSTop] = BorderEdge(style->borderTopWidth(),
-        resolveColor(style, CSSPropertyBorderTopColor),
-        style->borderTopStyle(),
-        style->borderTopIsTransparent(),
-        horizontal || includeLogicalLeftEdge);
-
-    edges[BSRight] = BorderEdge(style->borderRightWidth(),
-        resolveColor(style, CSSPropertyBorderRightColor),
-        style->borderRightStyle(),
-        style->borderRightIsTransparent(),
-        !horizontal || includeLogicalRightEdge);
-
-    edges[BSBottom] = BorderEdge(style->borderBottomWidth(),
-        resolveColor(style, CSSPropertyBorderBottomColor),
-        style->borderBottomStyle(),
-        style->borderBottomIsTransparent(),
-        horizontal || includeLogicalRightEdge);
-
-    edges[BSLeft] = BorderEdge(style->borderLeftWidth(),
-        resolveColor(style, CSSPropertyBorderLeftColor),
-        style->borderLeftStyle(),
-        style->borderLeftIsTransparent(),
-        !horizontal || includeLogicalLeftEdge);
-}
-
-bool RenderBoxModelObject::borderObscuresBackgroundEdge(const FloatSize& contextScale) const
-{
-    BorderEdge edges[4];
-    getBorderEdgeInfo(edges, style());
-
-    for (int i = BSTop; i <= BSLeft; ++i) {
-        const BorderEdge& currEdge = edges[i];
-        // FIXME: for vertical text
-        float axisScale = (i == BSTop || i == BSBottom) ? contextScale.height() : contextScale.width();
-        if (!currEdge.obscuresBackgroundEdge(axisScale))
-            return false;
-    }
-
-    return true;
-}
-
-bool RenderBoxModelObject::borderObscuresBackground() const
-{
-    if (!style()->hasBorder())
-        return false;
-
-    // Bail if we have any border-image for now. We could look at the image alpha to improve this.
-    if (style()->borderImage().image())
-        return false;
-
-    BorderEdge edges[4];
-    getBorderEdgeInfo(edges, style());
-
-    for (int i = BSTop; i <= BSLeft; ++i) {
-        const BorderEdge& currEdge = edges[i];
-        if (!currEdge.obscuresBackground())
-            return false;
-    }
-
-    return true;
-}
-
-bool RenderBoxModelObject::boxShadowShouldBeAppliedToBackground(BackgroundBleedAvoidance bleedAvoidance, InlineFlowBox* inlineFlowBox) const
-{
-    if (bleedAvoidance != BackgroundBleedNone)
-        return false;
-
-    if (style()->hasAppearance())
-        return false;
-
-    const ShadowList* shadowList = style()->boxShadow();
-    if (!shadowList)
-        return false;
-
-    bool hasOneNormalBoxShadow = false;
-    size_t shadowCount = shadowList->shadows().size();
-    for (size_t i = 0; i < shadowCount; ++i) {
-        const ShadowData& currentShadow = shadowList->shadows()[i];
-        if (currentShadow.style() != Normal)
-            continue;
-
-        if (hasOneNormalBoxShadow)
-            return false;
-        hasOneNormalBoxShadow = true;
-
-        if (currentShadow.spread())
-            return false;
-    }
-
-    if (!hasOneNormalBoxShadow)
-        return false;
-
-    Color backgroundColor = resolveColor(CSSPropertyBackgroundColor);
-    if (backgroundColor.hasAlpha())
-        return false;
-
-    const FillLayer* lastBackgroundLayer = &style()->backgroundLayers();
-    for (const FillLayer* next = lastBackgroundLayer->next(); next; next = lastBackgroundLayer->next())
-        lastBackgroundLayer = next;
-
-    if (lastBackgroundLayer->clip() != BorderFillBox)
-        return false;
-
-    if (lastBackgroundLayer->image() && style()->hasBorderRadius())
-        return false;
-
-    if (inlineFlowBox && !inlineFlowBox->boxShadowCanBeAppliedToBackground(*lastBackgroundLayer))
-        return false;
-
-    if (hasOverflowClip() && lastBackgroundLayer->attachment() == LocalBackgroundAttachment)
-        return false;
-
-    return true;
-}
-
-void RenderBoxModelObject::paintBoxShadow(const PaintInfo& info, const LayoutRect& paintRect, const RenderStyle* s, ShadowStyle shadowStyle, bool includeLogicalLeftEdge, bool includeLogicalRightEdge)
-{
-    // FIXME: Deal with border-image.  Would be great to use border-image as a mask.
-    GraphicsContext* context = info.context;
-    if (!s->boxShadow())
-        return;
-
-    RoundedRect border = (shadowStyle == Inset) ? s->getRoundedInnerBorderFor(paintRect, includeLogicalLeftEdge, includeLogicalRightEdge)
-        : s->getRoundedBorderFor(paintRect, includeLogicalLeftEdge, includeLogicalRightEdge);
-
-    bool hasBorderRadius = s->hasBorderRadius();
-    bool isHorizontal = s->isHorizontalWritingMode();
-    bool hasOpaqueBackground = s->visitedDependentColor(CSSPropertyBackgroundColor).alpha() == 255;
-
-    GraphicsContextStateSaver stateSaver(*context, false);
-
-    const ShadowList* shadowList = s->boxShadow();
-    for (size_t i = shadowList->shadows().size(); i--; ) {
-        const ShadowData& shadow = shadowList->shadows()[i];
-        if (shadow.style() != shadowStyle)
-            continue;
-
-        FloatSize shadowOffset(shadow.x(), shadow.y());
-        float shadowBlur = shadow.blur();
-        float shadowSpread = shadow.spread();
-
-        if (shadowOffset.isZero() && !shadowBlur && !shadowSpread)
-            continue;
-
-        const Color& shadowColor = shadow.color();
-
-        if (shadow.style() == Normal) {
-            FloatRect fillRect = border.rect();
-            fillRect.inflate(shadowSpread);
-            if (fillRect.isEmpty())
-                continue;
-
-            FloatRect shadowRect(border.rect());
-            shadowRect.inflate(shadowBlur + shadowSpread);
-            shadowRect.move(shadowOffset);
-
-            // Save the state and clip, if not already done.
-            // The clip does not depend on any shadow-specific properties.
-            if (!stateSaver.saved()) {
-                stateSaver.save();
-                if (hasBorderRadius) {
-                    RoundedRect rectToClipOut = border;
-
-                    // If the box is opaque, it is unnecessary to clip it out. However, doing so saves time
-                    // when painting the shadow. On the other hand, it introduces subpixel gaps along the
-                    // corners. Those are avoided by insetting the clipping path by one pixel.
-                    if (hasOpaqueBackground)
-                        rectToClipOut.inflateWithRadii(-1);
-
-                    if (!rectToClipOut.isEmpty()) {
-                        context->clipOutRoundedRect(rectToClipOut);
-                    }
-                } else {
-                    // This IntRect is correct even with fractional shadows, because it is used for the rectangle
-                    // of the box itself, which is always pixel-aligned.
-                    IntRect rectToClipOut = border.rect();
-
-                    // If the box is opaque, it is unnecessary to clip it out. However, doing so saves time
-                    // when painting the shadow. On the other hand, it introduces subpixel gaps along the
-                    // edges if they are not pixel-aligned. Those are avoided by insetting the clipping path
-                    // by one pixel.
-                    if (hasOpaqueBackground) {
-                        // FIXME: The function to decide on the policy based on the transform should be a named function.
-                        // FIXME: It's not clear if this check is right. What about integral scale factors?
-                        // FIXME: See crbug.com/382491. The use of getCTM may also be wrong because it does not include
-                        // device zoom applied at raster time.
-                        AffineTransform transform = context->getCTM();
-                        if (transform.a() != 1 || (transform.d() != 1 && transform.d() != -1) || transform.b() || transform.c())
-                            rectToClipOut.inflate(-1);
-                    }
-
-                    if (!rectToClipOut.isEmpty()) {
-                        context->clipOut(rectToClipOut);
-                    }
-                }
-            }
-
-            // Draw only the shadow.
-            OwnPtr<DrawLooperBuilder> drawLooperBuilder = DrawLooperBuilder::create();
-            drawLooperBuilder->addShadow(shadowOffset, shadowBlur, shadowColor,
-                DrawLooperBuilder::ShadowRespectsTransforms, DrawLooperBuilder::ShadowIgnoresAlpha);
-            context->setDrawLooper(drawLooperBuilder.release());
-
-            if (hasBorderRadius) {
-                RoundedRect influenceRect(pixelSnappedIntRect(LayoutRect(shadowRect)), border.radii());
-                influenceRect.expandRadii(2 * shadowBlur + shadowSpread);
-                if (allCornersClippedOut(influenceRect, info.rect))
-                    context->fillRect(fillRect, Color::black);
-                else {
-                    // TODO: support non-integer shadows - crbug.com/334829
-                    RoundedRect roundedFillRect = border;
-                    roundedFillRect.inflate(shadowSpread);
-
-                    roundedFillRect.expandRadii(shadowSpread);
-                    if (!roundedFillRect.isRenderable())
-                        roundedFillRect.adjustRadii();
-                    context->fillRoundedRect(roundedFillRect, Color::black);
-                }
-            } else {
-                context->fillRect(fillRect, Color::black);
-            }
-        } else {
-            // The inset shadow case.
-            GraphicsContext::Edges clippedEdges = GraphicsContext::NoEdge;
-            if (!includeLogicalLeftEdge) {
-                if (isHorizontal)
-                    clippedEdges |= GraphicsContext::LeftEdge;
-                else
-                    clippedEdges |= GraphicsContext::TopEdge;
-            }
-            if (!includeLogicalRightEdge) {
-                if (isHorizontal)
-                    clippedEdges |= GraphicsContext::RightEdge;
-                else
-                    clippedEdges |= GraphicsContext::BottomEdge;
-            }
-            // TODO: support non-integer shadows - crbug.com/334828
-            context->drawInnerShadow(border, shadowColor, flooredIntSize(shadowOffset), shadowBlur, shadowSpread, clippedEdges);
-        }
-    }
-}
-
-LayoutUnit RenderBoxModelObject::containingBlockLogicalWidthForContent() const
-{
-    return containingBlock()->availableLogicalWidth();
-}
-
-RenderBoxModelObject* RenderBoxModelObject::continuation() const
-{
-    if (!continuationMap)
-        return 0;
-    return (*continuationMap)->get(this);
-}
-
-void RenderBoxModelObject::setContinuation(RenderBoxModelObject* continuation)
-{
-    if (continuation) {
-        if (!continuationMap)
-            continuationMap = new OwnPtrWillBePersistent<ContinuationMap>(adoptPtrWillBeNoop(new ContinuationMap));
-        (*continuationMap)->set(this, continuation);
-    } else {
-        if (continuationMap)
-            (*continuationMap)->remove(this);
-    }
-}
-
-void RenderBoxModelObject::computeLayerHitTestRects(LayerHitTestRects& rects) const
-{
-    RenderLayerModelObject::computeLayerHitTestRects(rects);
-
-    // If there is a continuation then we need to consult it here, since this is
-    // the root of the tree walk and it wouldn't otherwise get picked up.
-    // Continuations should always be siblings in the tree, so any others should
-    // get picked up already by the tree walk.
-    if (continuation())
-        continuation()->computeLayerHitTestRects(rects);
-}
-
-RenderTextFragment* RenderBoxModelObject::firstLetterRemainingText() const
-{
-    if (!firstLetterRemainingTextMap)
-        return 0;
-    return (*firstLetterRemainingTextMap)->get(this);
-}
-
-void RenderBoxModelObject::setFirstLetterRemainingText(RenderTextFragment* remainingText)
+void RenderBoxModelObject::setFirstLetterRemainingText(RenderTextFragment* remainingText)
 {
     if (remainingText) {
         if (!firstLetterRemainingTextMap)
@@ -2560,7 +519,6 @@ LayoutRect RenderBoxModelObject::localCaretRectForEmptyElement(LayoutUnit width,
     // constructed and this kludge is not called any more. So only the caret size
     // of an empty :first-line'd block is wrong. I think we can live with that.
     RenderStyle* currentStyle = firstLineStyle();
-    LayoutUnit height = style()->fontMetrics().height();
 
     enum CaretAlignment { alignLeft, alignRight, alignCenter };
 
@@ -2612,20 +570,12 @@ LayoutRect RenderBoxModelObject::localCaretRectForEmptyElement(LayoutUnit width,
     }
     x = std::min(x, std::max<LayoutUnit>(maxX - caretWidth, 0));
 
-    LayoutUnit y = paddingTop() + borderTop();
-
+    LayoutUnit height = style()->fontMetrics().height();
+    LayoutUnit verticalSpace = lineHeight(true, currentStyle->isHorizontalWritingMode() ? HorizontalLine : VerticalLine,  PositionOfInteriorLineBoxes) - height;
+    LayoutUnit y = paddingTop() + borderTop() + (verticalSpace / 2);
     return currentStyle->isHorizontalWritingMode() ? LayoutRect(x, y, caretWidth, height) : LayoutRect(y, x, height, caretWidth);
 }
 
-bool RenderBoxModelObject::shouldAntialiasLines(GraphicsContext* context)
-{
-    // FIXME: We may want to not antialias when scaled by an integral value,
-    // and we may want to antialias when translated by a non-integral value.
-    // FIXME: See crbug.com/382491. getCTM does not include scale factors applied at raster time, such
-    // as device zoom.
-    return !context->getCTM().isIdentityOrTranslationOrFlipped();
-}
-
 void RenderBoxModelObject::mapAbsoluteToLocalPoint(MapCoordinatesFlags mode, TransformState& transformState) const
 {
     RenderObject* o = container();
@@ -2670,7 +620,7 @@ const RenderObject* RenderBoxModelObject::pushMappingToContainer(const RenderLay
 
     LayoutSize adjustmentForSkippedAncestor;
     if (ancestorSkipped) {
-        // There can't be a transform between repaintContainer and o, because transforms create containers, so it should be safe
+        // There can't be a transform between paintInvalidationContainer and o, because transforms create containers, so it should be safe
         // to just subtract the delta between the ancestor and o.
         adjustmentForSkippedAncestor = -ancestorToStopAt->offsetFromAncestorContainer(container);
     }