class Image;
class KURL;
class Node;
-class RenderRegion;
class Scrollbar;
class HitTestLocation {
HitTestLocation(const FloatPoint&, const FloatQuad&);
// Pass non-zero padding values to perform a rect-based hit test.
HitTestLocation(const LayoutPoint& centerPoint, unsigned topPadding, unsigned rightPadding, unsigned bottomPadding, unsigned leftPadding);
- // Make a copy the HitTestLocation in a new region by applying given offset to internal point and area.
- HitTestLocation(const HitTestLocation&, const LayoutSize& offset, RenderRegion* = 0);
+ HitTestLocation(const HitTestLocation&, const LayoutSize& offset);
HitTestLocation(const HitTestLocation&);
~HitTestLocation();
HitTestLocation& operator=(const HitTestLocation&);
const LayoutPoint& point() const { return m_point; }
IntPoint roundedPoint() const { return roundedIntPoint(m_point); }
- RenderRegion* region() const { return m_region; }
-
// Rect-based hit test related methods.
bool isRectBasedTest() const { return m_isRectBased; }
bool isRectilinear() const { return m_isRectilinear; }
FloatPoint m_transformedPoint;
FloatQuad m_transformedRect;
- RenderRegion* m_region; // The region we're inside.
-
bool m_isRectBased;
bool m_isRectilinear;
};