LayoutUnit offset() const { return m_offset; }
protected:
- virtual bool updateOffsetIfNeeded(const FloatingObject*) = 0;
+ virtual bool updateOffsetIfNeeded(const FloatingObject&) = 0;
const RenderBlockFlow* m_renderer;
int m_lineTop;
LayoutUnit heightRemaining() const;
protected:
- virtual bool updateOffsetIfNeeded(const FloatingObject*) OVERRIDE FINAL;
+ virtual bool updateOffsetIfNeeded(const FloatingObject&) OVERRIDE FINAL;
};
template <FloatingObject::Type FloatTypeValue>
virtual ~ComputeFloatOffsetForLineLayoutAdapter() { }
protected:
- virtual bool updateOffsetIfNeeded(const FloatingObject*) OVERRIDE FINAL;
+ virtual bool updateOffsetIfNeeded(const FloatingObject&) OVERRIDE FINAL;
};
}
template<>
-inline bool ComputeFloatOffsetForFloatLayoutAdapter<FloatingObject::FloatLeft>::updateOffsetIfNeeded(const FloatingObject* floatingObject)
+inline bool ComputeFloatOffsetForFloatLayoutAdapter<FloatingObject::FloatLeft>::updateOffsetIfNeeded(const FloatingObject& floatingObject)
{
- LayoutUnit logicalRight = m_renderer->logicalRightForFloat(floatingObject);
+ LayoutUnit logicalRight = m_renderer->logicalRightForFloat(&floatingObject);
if (logicalRight > m_offset) {
m_offset = logicalRight;
return true;
}
template<>
-inline bool ComputeFloatOffsetForFloatLayoutAdapter<FloatingObject::FloatRight>::updateOffsetIfNeeded(const FloatingObject* floatingObject)
+inline bool ComputeFloatOffsetForFloatLayoutAdapter<FloatingObject::FloatRight>::updateOffsetIfNeeded(const FloatingObject& floatingObject)
{
- LayoutUnit logicalLeft = m_renderer->logicalLeftForFloat(floatingObject);
+ LayoutUnit logicalLeft = m_renderer->logicalLeftForFloat(&floatingObject);
if (logicalLeft < m_offset) {
m_offset = logicalLeft;
return true;
ASSERT(interval.low() == m_renderer->pixelSnappedLogicalTopForFloat(floatingObject));
ASSERT(interval.high() == m_renderer->pixelSnappedLogicalBottomForFloat(floatingObject));
- bool floatIsNewExtreme = updateOffsetIfNeeded(floatingObject);
+ bool floatIsNewExtreme = updateOffsetIfNeeded(*floatingObject);
if (floatIsNewExtreme)
m_outermostFloat = floatingObject;
}
-static inline ShapeOutsideInfo* shapeInfoForFloat(const FloatingObject& floatingObject, const RenderBlockFlow& containingBlock, LayoutUnit lineTop, LayoutUnit lineBottom)
-{
- if (ShapeOutsideInfo* shapeOutside = floatingObject.renderer()->shapeOutsideInfo()) {
- shapeOutside->updateDeltasForContainingBlockLine(containingBlock, floatingObject, lineTop, lineBottom - lineTop);
- return shapeOutside;
- }
-
- return 0;
-}
-
template<>
-inline bool ComputeFloatOffsetForLineLayoutAdapter<FloatingObject::FloatLeft>::updateOffsetIfNeeded(const FloatingObject* floatingObject)
+inline bool ComputeFloatOffsetForLineLayoutAdapter<FloatingObject::FloatLeft>::updateOffsetIfNeeded(const FloatingObject& floatingObject)
{
- ASSERT(floatingObject);
- LayoutUnit logicalRight = m_renderer->logicalRightForFloat(floatingObject);
- if (ShapeOutsideInfo* shapeOutside = shapeInfoForFloat(*floatingObject, *m_renderer, m_lineTop, m_lineBottom)) {
- if (!shapeOutside->lineOverlapsShape())
+ LayoutUnit logicalRight = m_renderer->logicalRightForFloat(&floatingObject);
+ if (ShapeOutsideInfo* shapeOutside = floatingObject.renderer()->shapeOutsideInfo()) {
+ ShapeOutsideDeltas shapeDeltas = shapeOutside->computeDeltasForContainingBlockLine(*m_renderer, floatingObject, m_lineTop, m_lineBottom - m_lineTop);
+ if (!shapeDeltas.lineOverlapsShape())
return false;
- logicalRight += shapeOutside->rightMarginBoxDelta();
+ logicalRight += shapeDeltas.rightMarginBoxDelta();
}
if (logicalRight > m_offset) {
m_offset = logicalRight;
}
template<>
-inline bool ComputeFloatOffsetForLineLayoutAdapter<FloatingObject::FloatRight>::updateOffsetIfNeeded(const FloatingObject* floatingObject)
+inline bool ComputeFloatOffsetForLineLayoutAdapter<FloatingObject::FloatRight>::updateOffsetIfNeeded(const FloatingObject& floatingObject)
{
- ASSERT(floatingObject);
- LayoutUnit logicalLeft = m_renderer->logicalLeftForFloat(floatingObject);
- if (ShapeOutsideInfo* shapeOutside = shapeInfoForFloat(*floatingObject, *m_renderer, m_lineTop, m_lineBottom)) {
- if (!shapeOutside->lineOverlapsShape())
+ LayoutUnit logicalLeft = m_renderer->logicalLeftForFloat(&floatingObject);
+ if (ShapeOutsideInfo* shapeOutside = floatingObject.renderer()->shapeOutsideInfo()) {
+ ShapeOutsideDeltas shapeDeltas = shapeOutside->computeDeltasForContainingBlockLine(*m_renderer, floatingObject, m_lineTop, m_lineBottom - m_lineTop);
+ if (!shapeDeltas.lineOverlapsShape())
return false;
- logicalLeft += shapeOutside->leftMarginBoxDelta();
+ logicalLeft += shapeDeltas.leftMarginBoxDelta();
}
if (logicalLeft < m_offset) {
m_offset = logicalLeft;