#include "core/fetch/ImageResource.h"
#include "core/fetch/ImageResourceClient.h"
#include "core/fetch/ResourcePtr.h"
-#include "heap/Handle.h"
+#include "platform/heap/Handle.h"
#include "wtf/HashSet.h"
#include "wtf/text/AtomicString.h"
// Determines whether the observed ImageResource should have higher priority in the decoded resources cache.
virtual bool requestsHighLiveResourceCachePriority() { return false; }
- virtual void trace(Visitor*) = 0;
+ virtual void trace(Visitor*) { }
protected:
ImageLoaderClient() { }