// Issue asynchronous beacon transmission loads independent of LocalFrame
// staying alive. PingLoader providing the service.
-class BeaconLoader FINAL : public PingLoader {
+class BeaconLoader final : public PingLoader {
WTF_MAKE_NONCOPYABLE(BeaconLoader);
WTF_MAKE_FAST_ALLOCATED;
public:
virtual ~BeaconLoader() { }
static bool sendBeacon(LocalFrame*, int, const KURL&, const String&, int&);
- static bool sendBeacon(LocalFrame*, int, const KURL&, PassRefPtr<WTF::ArrayBufferView>&, int&);
- static bool sendBeacon(LocalFrame*, int, const KURL&, PassRefPtrWillBeRawPtr<Blob>&, int&);
+ static bool sendBeacon(LocalFrame*, int, const KURL&, PassRefPtr<WTF::ArrayBufferView>, int&);
+ static bool sendBeacon(LocalFrame*, int, const KURL&, Blob*, int&);
static bool sendBeacon(LocalFrame*, int, const KURL&, PassRefPtrWillBeRawPtr<DOMFormData>&, int&);
private: