virtual void unmuteConsole() = 0;
InjectedScriptManager* injectedScriptManager() { return m_injectedScriptManager; }
- void addExecutionContextToFrontend(ScriptState*, bool isPageContext, const String& name, const String& frameId);
+ void addExecutionContextToFrontend(ScriptState*, bool isPageContext, const String& origin, const String& frameId);
bool m_enabled;
InspectorFrontend::Runtime* m_frontend;