class InjectedScriptModule;
class Node;
-class SerializedScriptValue;
-class InjectedScript FINAL : public InjectedScriptBase {
+class InjectedScript final : public InjectedScriptBase {
public:
InjectedScript();
virtual ~InjectedScript() { }
void inspectNode(Node*);
void releaseObjectGroup(const String&);
+ void setLastEvaluationResult(const String& objectId);
+
private:
friend class InjectedScriptModule;
friend InjectedScript InjectedScriptManager::injectedScriptFor(ScriptState*);