namespace blink {
-class PasswordInputType FINAL : public BaseTextInputType {
+class PasswordInputType final : public BaseTextInputType {
public:
static PassRefPtrWillBeRawPtr<InputType> create(HTMLInputElement&);
private:
PasswordInputType(HTMLInputElement& element) : BaseTextInputType(element) { }
- virtual void countUsage() OVERRIDE;
- virtual const AtomicString& formControlType() const OVERRIDE;
- virtual bool shouldSaveAndRestoreFormControlState() const OVERRIDE;
- virtual FormControlState saveFormControlState() const OVERRIDE;
- virtual void restoreFormControlState(const FormControlState&) OVERRIDE;
- virtual bool shouldRespectListAttribute() OVERRIDE;
- virtual bool shouldRespectSpeechAttribute() OVERRIDE;
- virtual void enableSecureTextInput() OVERRIDE;
- virtual void disableSecureTextInput() OVERRIDE;
+ virtual void countUsage() override;
+ virtual const AtomicString& formControlType() const override;
+ virtual bool shouldSaveAndRestoreFormControlState() const override;
+ virtual FormControlState saveFormControlState() const override;
+ virtual void restoreFormControlState(const FormControlState&) override;
+ virtual bool shouldRespectListAttribute() override;
+ virtual bool shouldRespectSpeechAttribute() override;
+ virtual void enableSecureTextInput() override;
+ virtual void disableSecureTextInput() override;
};
} // namespace blink