#include "platform/ColorSuggestion.h"
#include "platform/geometry/IntRect.h"
-#include "wtf/OwnPtr.h"
-#include "wtf/PassOwnPtr.h"
+#include "platform/heap/Handle.h"
#include "wtf/Vector.h"
namespace blink {
class Element;
-class ColorChooserClient {
+class ColorChooserClient : public WillBeGarbageCollectedMixin {
public:
virtual ~ColorChooserClient();
+ virtual void trace(Visitor*) { }
virtual void didChooseColor(const Color&) = 0;
virtual void didEndChooser() = 0;