#include "core/html/canvas/WebGLUniformLocation.h"
-namespace WebCore {
+namespace blink {
-PassRefPtr<WebGLUniformLocation> WebGLUniformLocation::create(WebGLProgram* program, GLint location)
+PassRefPtrWillBeRawPtr<WebGLUniformLocation> WebGLUniformLocation::create(WebGLProgram* program, GLint location)
{
- return adoptRef(new WebGLUniformLocation(program, location));
+ return adoptRefWillBeNoop(new WebGLUniformLocation(program, location));
}
WebGLUniformLocation::WebGLUniformLocation(WebGLProgram* program, GLint location)
return m_location;
}
+void WebGLUniformLocation::trace(Visitor* visitor)
+{
+ visitor->trace(m_program);
+}
+
}