const WebGLTexture::LevelInfo* WebGLTexture::getLevelInfo(GLenum target, GLint level) const
{
if (!object() || !m_target)
- return 0;
+ return nullptr;
int targetIndex = mapTargetToIndex(target);
if (targetIndex < 0 || targetIndex >= static_cast<int>(m_info.size()))
- return 0;
+ return nullptr;
if (level < 0 || level >= static_cast<GLint>(m_info[targetIndex].size()))
- return 0;
+ return nullptr;
return &(m_info[targetIndex][level]);
}