namespace blink {
-class WebGLShader FINAL : public WebGLSharedObject, public ScriptWrappable {
+class WebGLShader final : public WebGLSharedObject, public ScriptWrappable {
DEFINE_WRAPPERTYPEINFO();
public:
virtual ~WebGLShader();
private:
WebGLShader(WebGLRenderingContextBase*, GLenum);
- virtual void deleteObjectImpl(blink::WebGraphicsContext3D*, Platform3DObject) OVERRIDE;
+ virtual void deleteObjectImpl(blink::WebGraphicsContext3D*, Platform3DObject) override;
- virtual bool isShader() const OVERRIDE { return true; }
+ virtual bool isShader() const override { return true; }
GLenum m_type;
String m_source;