#ifndef WebGLShader_h
#define WebGLShader_h
-#include "bindings/v8/ScriptWrappable.h"
+#include "bindings/core/v8/ScriptWrappable.h"
#include "core/html/canvas/WebGLSharedObject.h"
#include "wtf/PassRefPtr.h"
#include "wtf/text/WTFString.h"
-namespace WebCore {
+namespace blink {
class WebGLShader FINAL : public WebGLSharedObject, public ScriptWrappable {
public:
virtual ~WebGLShader();
- static PassRefPtr<WebGLShader> create(WebGLRenderingContextBase*, GLenum);
+ static PassRefPtrWillBeRawPtr<WebGLShader> create(WebGLRenderingContextBase*, GLenum);
GLenum type() const { return m_type; }
const String& source() const { return m_source; }
String m_source;
};
-} // namespace WebCore
+} // namespace blink
#endif // WebGLShader_h