}
// Because the backbuffer is simulated on all current WebKit ports, we need to change BACK to COLOR_ATTACHMENT0.
GLenum value = (bufs[0] == GL_BACK) ? GL_COLOR_ATTACHMENT0 : GL_NONE;
- m_context->webGraphicsContext3D()->drawBuffersEXT(1, &value);
+ m_context->webContext()->drawBuffersEXT(1, &value);
m_context->setBackDrawBuffer(bufs[0]);
} else {
if (n > m_context->maxDrawBuffers()) {
// static
bool WebGLDrawBuffers::satisfiesWebGLRequirements(WebGLRenderingContextBase* webglContext)
{
- blink::WebGraphicsContext3D* context = webglContext->webGraphicsContext3D();
+ blink::WebGraphicsContext3D* context = webglContext->webContext();
Extensions3DUtil* extensionsUtil = webglContext->extensionsUtil();
// This is called after we make sure GL_EXT_draw_buffers is supported.