#ifndef WebGLDepthTexture_h
#define WebGLDepthTexture_h
-#include "bindings/v8/ScriptWrappable.h"
+#include "bindings/core/v8/ScriptWrappable.h"
#include "core/html/canvas/WebGLExtension.h"
#include "wtf/PassRefPtr.h"
-namespace WebCore {
+namespace blink {
class WebGLDepthTexture FINAL : public WebGLExtension, public ScriptWrappable {
public:
- static PassRefPtr<WebGLDepthTexture> create(WebGLRenderingContextBase*);
+ static PassRefPtrWillBeRawPtr<WebGLDepthTexture> create(WebGLRenderingContextBase*);
static bool supported(WebGLRenderingContextBase*);
static const char* extensionName();
virtual WebGLExtensionName name() const OVERRIDE;
private:
- WebGLDepthTexture(WebGLRenderingContextBase*);
+ explicit WebGLDepthTexture(WebGLRenderingContextBase*);
};
-} // namespace WebCore
+} // namespace blink
#endif // WebGLDepthTexture_h