namespace blink {
-class WebGLTexture;
-
-class WebGLCompressedTextureS3TC FINAL : public WebGLExtension, public ScriptWrappable {
+class WebGLCompressedTextureS3TC final : public WebGLExtension, public ScriptWrappable {
DEFINE_WRAPPERTYPEINFO();
public:
static PassRefPtrWillBeRawPtr<WebGLCompressedTextureS3TC> create(WebGLRenderingContextBase*);
static const char* extensionName();
virtual ~WebGLCompressedTextureS3TC();
- virtual WebGLExtensionName name() const OVERRIDE;
+ virtual WebGLExtensionName name() const override;
private:
explicit WebGLCompressedTextureS3TC(WebGLRenderingContextBase*);