bool WebGLCompressedTextureATC::supported(WebGLRenderingContext* context)
{
- return context->graphicsContext3D()->supportsExtension("GL_AMD_compressed_ATC_texture");
+ return context->extensionsUtil()->supportsExtension("GL_AMD_compressed_ATC_texture");
}
const char* WebGLCompressedTextureATC::extensionName()