#ifndef OESTextureFloatLinear_h
#define OESTextureFloatLinear_h
-#include "bindings/v8/ScriptWrappable.h"
+#include "bindings/core/v8/ScriptWrappable.h"
#include "core/html/canvas/WebGLExtension.h"
#include "wtf/PassRefPtr.h"
-namespace WebCore {
+namespace blink {
class OESTextureFloatLinear FINAL : public WebGLExtension, public ScriptWrappable {
public:
- static PassRefPtr<OESTextureFloatLinear> create(WebGLRenderingContextBase*);
+ static PassRefPtrWillBeRawPtr<OESTextureFloatLinear> create(WebGLRenderingContextBase*);
static bool supported(WebGLRenderingContextBase*);
static const char* extensionName();
virtual WebGLExtensionName name() const OVERRIDE;
private:
- OESTextureFloatLinear(WebGLRenderingContextBase*);
+ explicit OESTextureFloatLinear(WebGLRenderingContextBase*);
};
-} // namespace WebCore
+} // namespace blink
#endif // OESTextureFloatLinear_h