: WebGLExtension(context)
{
ScriptWrappable::init(this);
- context->graphicsContext3D()->ensureExtensionEnabled("GL_OES_texture_float_linear");
+ context->extensionsUtil()->ensureExtensionEnabled("GL_OES_texture_float_linear");
}
OESTextureFloatLinear::~OESTextureFloatLinear()
bool OESTextureFloatLinear::supported(WebGLRenderingContext* context)
{
- return context->graphicsContext3D()->supportsExtension("GL_OES_texture_float_linear");
+ return context->extensionsUtil()->supportsExtension("GL_OES_texture_float_linear");
}
const char* OESTextureFloatLinear::extensionName()