: WebGLExtension(context)
{
ScriptWrappable::init(this);
- context->graphicsContext3D()->ensureExtensionEnabled("GL_EXT_frag_depth");
+ context->extensionsUtil()->ensureExtensionEnabled("GL_EXT_frag_depth");
}
EXTFragDepth::~EXTFragDepth()
bool EXTFragDepth::supported(WebGLRenderingContext* context)
{
- return context->graphicsContext3D()->supportsExtension("GL_EXT_frag_depth");
+ return context->extensionsUtil()->supportsExtension("GL_EXT_frag_depth");
}
const char* EXTFragDepth::extensionName()