virtual WebGLExtensionName name() const OVERRIDE;
void drawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount);
- void drawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, GLintptr offset, GLsizei primcount);
+ void drawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, long long offset, GLsizei primcount);
void vertexAttribDivisorANGLE(GLuint index, GLuint divisor);
private: