m_context->drawArraysInstancedANGLE(mode, first, count, primcount);
}
-void ANGLEInstancedArrays::drawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, GLintptr offset, GLsizei primcount)
+void ANGLEInstancedArrays::drawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, long long offset, GLsizei primcount)
{
if (isLost())
return;