int computeSelectionEnd() const;
TextFieldSelectionDirection computeSelectionDirection() const;
- virtual void dispatchFocusEvent(Element* oldFocusedElement, FocusDirection) OVERRIDE FINAL;
+ virtual void dispatchFocusEvent(Element* oldFocusedElement, FocusType) OVERRIDE FINAL;
virtual void dispatchBlurEvent(Element* newFocusedElement) OVERRIDE FINAL;
// Returns true if user-editable value is empty. Used to check placeholder visibility.
// Returns true if suggested value is empty. Used to check placeholder visibility.
virtual bool isEmptySuggestedValue() const { return true; }
// Called in dispatchFocusEvent(), after placeholder process, before calling parent's dispatchFocusEvent().
- virtual void handleFocusEvent(Element* /* oldFocusedNode */, FocusDirection) { }
+ virtual void handleFocusEvent(Element* /* oldFocusedNode */, FocusType) { }
// Called in dispatchBlurEvent(), after placeholder process, before calling parent's dispatchBlurEvent().
virtual void handleBlurEvent() { }