#include <limits>
#include "HTMLNames.h"
+#include "bindings/v8/Dictionary.h"
#include "bindings/v8/ScriptController.h"
#include "bindings/v8/ScriptEventListener.h"
#include "core/dom/Attribute.h"
#include "core/dom/IdTargetObserverRegistry.h"
#include "core/events/AutocompleteErrorEvent.h"
#include "core/events/Event.h"
+#include "core/events/GenericEventQueue.h"
#include "core/events/ScopedEventQueue.h"
#include "core/html/HTMLCollection.h"
#include "core/html/HTMLDialogElement.h"
, m_hasElementsAssociatedByParser(false)
, m_didFinishParsingChildren(false)
, m_wasUserSubmitted(false)
- , m_isSubmittingOrPreparingForSubmission(false)
- , m_shouldSubmit(false)
, m_isInResetFunction(false)
, m_wasDemoted(false)
- , m_requestAutocompleteTimer(this, &HTMLFormElement::requestAutocompleteTimerFired)
+ , m_pendingAutocompleteEventsQueue(GenericEventQueue::create(this))
{
ScriptWrappable::init(this);
}
-PassRefPtr<HTMLFormElement> HTMLFormElement::create(Document& document)
+PassRefPtrWillBeRawPtr<HTMLFormElement> HTMLFormElement::create(Document& document)
{
UseCounter::count(document, UseCounter::FormElement);
- return adoptRef(new HTMLFormElement(document));
+ return adoptRefWillBeRefCountedGarbageCollected(new HTMLFormElement(document));
}
HTMLFormElement::~HTMLFormElement()
{
+#if !ENABLE(OILPAN)
+ // With Oilpan, either removedFrom is called or the document and
+ // form controller are dead as well and there is no need to remove
+ // this form element from it.
document().formController().willDeleteForm(this);
+#endif
+}
+
+void HTMLFormElement::trace(Visitor* visitor)
+{
+#if ENABLE(OILPAN)
+ visitor->trace(m_pastNamesMap);
+ visitor->trace(m_associatedElements);
+#endif
+ HTMLElement::trace(visitor);
}
bool HTMLFormElement::rendererIsNeeded(const RenderStyle& style)
return HTMLElement::rendererIsNeeded(style);
ContainerNode* node = parentNode();
+ if (!node || !node->renderer())
+ return HTMLElement::rendererIsNeeded(style);
RenderObject* parentRenderer = node->renderer();
// FIXME: Shouldn't we also check for table caption (see |formIsTablePart| below).
// FIXME: This check is not correct for Shadow DOM.
}
template<class T>
-void notifyFormRemovedFromTree(const Vector<T*>& elements, Node& root)
+void notifyFormRemovedFromTree(const T& elements, Node& root)
{
size_t size = elements.size();
for (size_t i = 0; i < size; ++i)
// We don't need to take care of form association by 'form' content
// attribute becuse IdTargetObserver handles it.
if (m_hasElementsAssociatedByParser) {
- Node& root = highestAncestor();
+ Node& root = highestAncestorOrSelf();
if (!m_associatedElementsAreDirty) {
- Vector<FormAssociatedElement*> elements(associatedElements());
+ FormAssociatedElement::List elements(associatedElements());
notifyFormRemovedFromTree(elements, root);
} else {
- Vector<FormAssociatedElement*> elements;
- collectAssociatedElements(insertionPoint->highestAncestor(), elements);
+ FormAssociatedElement::List elements;
+ collectAssociatedElements(insertionPoint->highestAncestorOrSelf(), elements);
notifyFormRemovedFromTree(elements, root);
collectAssociatedElements(root, elements);
notifyFormRemovedFromTree(elements, root);
notifyFormRemovedFromTree(images, root);
} else {
Vector<HTMLImageElement*> images;
- collectImageElements(insertionPoint->highestAncestor(), images);
+ collectImageElements(insertionPoint->highestAncestorOrSelf(), images);
notifyFormRemovedFromTree(images, root);
collectImageElements(root, images);
notifyFormRemovedFromTree(images, root);
}
}
+#if ENABLE(OILPAN)
+ document().formController().willDeleteForm(this);
+#endif
HTMLElement::removedFrom(insertionPoint);
}
unsigned HTMLFormElement::length() const
{
- const Vector<FormAssociatedElement*>& elements = associatedElements();
+ const FormAssociatedElement::List& elements = associatedElements();
unsigned len = 0;
for (unsigned i = 0; i < elements.size(); ++i) {
if (elements[i]->isEnumeratable())
{
int submissionTriggerCount = 0;
bool seenDefaultButton = false;
- const Vector<FormAssociatedElement*>& elements = associatedElements();
+ const FormAssociatedElement::List& elements = associatedElements();
for (unsigned i = 0; i < elements.size(); ++i) {
FormAssociatedElement* formAssociatedElement = elements[i];
if (!formAssociatedElement->isFormControlElement())
if (submitElement && submitElement->formNoValidate())
return true;
- const Vector<FormAssociatedElement*>& elements = associatedElements();
+ const FormAssociatedElement::List& elements = associatedElements();
for (unsigned i = 0; i < elements.size(); ++i) {
if (elements[i]->isFormControlElement())
toHTMLFormControlElement(elements[i])->hideVisibleValidationMessage();
}
- Vector<RefPtr<FormAssociatedElement> > unhandledInvalidControls;
+ WillBeHeapVector<RefPtrWillBeMember<FormAssociatedElement> > unhandledInvalidControls;
if (!checkInvalidControlsAndCollectUnhandled(&unhandledInvalidControls))
return true;
// Because the form has invalid controls, we abort the form submission and
// has !renderer()->needsLayout() assertion.
document().updateLayoutIgnorePendingStylesheets();
- RefPtr<HTMLFormElement> protector(this);
+ RefPtrWillBeRawPtr<HTMLFormElement> protector(this);
// Focus on the first focusable control and show a validation message.
for (unsigned i = 0; i < unhandledInvalidControls.size(); ++i) {
FormAssociatedElement* unhandledAssociatedElement = unhandledInvalidControls[i].get();
return false;
}
-bool HTMLFormElement::prepareForSubmission(Event* event)
+void HTMLFormElement::prepareForSubmission(Event* event)
{
- RefPtr<HTMLFormElement> protector(this);
+ RefPtrWillBeRawPtr<HTMLFormElement> protector(this);
LocalFrame* frame = document().frame();
- if (m_isSubmittingOrPreparingForSubmission || !frame)
- return m_isSubmittingOrPreparingForSubmission;
-
- m_isSubmittingOrPreparingForSubmission = true;
- m_shouldSubmit = false;
+ if (!frame)
+ return;
// Interactive validation must be done before dispatching the submit event.
- if (!validateInteractively(event)) {
- m_isSubmittingOrPreparingForSubmission = false;
- return false;
- }
+ if (!validateInteractively(event))
+ return;
frame->loader().client()->dispatchWillSendSubmitEvent(this);
- // Set flag before submission as dispatchEvent could trigger another event
- m_isSubmittingOrPreparingForSubmission = false;
-
if (dispatchEvent(Event::createCancelableBubble(EventTypeNames::submit)))
- m_shouldSubmit = true;
-
- if (m_shouldSubmit)
submit(event, true, true, NotSubmittedByJavaScript);
-
- return m_shouldSubmit;
}
void HTMLFormElement::submit()
if (!view || !frame || !frame->page())
return;
- if (m_isSubmittingOrPreparingForSubmission) {
- m_shouldSubmit = true;
- return;
- }
-
- m_isSubmittingOrPreparingForSubmission = true;
m_wasUserSubmitted = processingUserGesture;
- RefPtr<HTMLFormControlElement> firstSuccessfulSubmitButton;
+ RefPtrWillBeRawPtr<HTMLFormControlElement> firstSuccessfulSubmitButton = nullptr;
bool needButtonActivation = activateSubmitButton; // do we need to activate a submit button?
- const Vector<FormAssociatedElement*>& elements = associatedElements();
+ const FormAssociatedElement::List& elements = associatedElements();
for (unsigned i = 0; i < elements.size(); ++i) {
FormAssociatedElement* associatedElement = elements[i];
if (!associatedElement->isFormControlElement())
if (needButtonActivation && firstSuccessfulSubmitButton)
firstSuccessfulSubmitButton->setActivatedSubmit(false);
-
- m_shouldSubmit = false;
- m_isSubmittingOrPreparingForSubmission = false;
}
void HTMLFormElement::scheduleFormSubmission(PassRefPtr<FormSubmission> submission)
return;
}
- const Vector<FormAssociatedElement*>& elements = associatedElements();
+ const FormAssociatedElement::List& elements = associatedElements();
for (unsigned i = 0; i < elements.size(); ++i) {
if (elements[i]->isFormControlElement())
toHTMLFormControlElement(elements[i])->reset();
m_isInResetFunction = false;
}
-void HTMLFormElement::requestAutocomplete()
+void HTMLFormElement::requestAutocomplete(const Dictionary& details)
{
- if (!document().frame() || !shouldAutocomplete() || !UserGestureIndicator::processingUserGesture())
+ String errorMessage;
+
+ if (!document().frame())
+ errorMessage = "requestAutocomplete: form is not owned by a displayed document.";
+ else if (!shouldAutocomplete())
+ errorMessage = "requestAutocomplete: form autocomplete attribute is set to off.";
+ else if (!UserGestureIndicator::processingUserGesture())
+ errorMessage = "requestAutocomplete: must be called in response to a user gesture.";
+
+ if (!errorMessage.isEmpty()) {
+ document().addConsoleMessage(RenderingMessageSource, LogMessageLevel, errorMessage);
finishRequestAutocomplete(AutocompleteResultErrorDisabled);
- else
- document().frame()->loader().client()->didRequestAutocomplete(this);
+ } else {
+ document().frame()->loader().client()->didRequestAutocomplete(this, details);
+ }
}
void HTMLFormElement::finishRequestAutocomplete(AutocompleteResult result)
{
- RefPtr<Event> event;
+ RefPtrWillBeRawPtr<Event> event = nullptr;
if (result == AutocompleteResultSuccess)
- event = Event::create(EventTypeNames::autocomplete);
+ event = Event::createBubble(EventTypeNames::autocomplete);
else if (result == AutocompleteResultErrorDisabled)
event = AutocompleteErrorEvent::create("disabled");
else if (result == AutocompleteResultErrorCancel)
event = AutocompleteErrorEvent::create("cancel");
else if (result == AutocompleteResultErrorInvalid)
event = AutocompleteErrorEvent::create("invalid");
+ else
+ ASSERT_NOT_REACHED();
event->setTarget(this);
- m_pendingAutocompleteEvents.append(event.release());
-
- // Dispatch events later as this API is meant to work asynchronously in all situations and implementations.
- if (!m_requestAutocompleteTimer.isActive())
- m_requestAutocompleteTimer.startOneShot(0, FROM_HERE);
-}
-
-void HTMLFormElement::requestAutocompleteTimerFired(Timer<HTMLFormElement>*)
-{
- Vector<RefPtr<Event> > pendingEvents;
- m_pendingAutocompleteEvents.swap(pendingEvents);
- for (size_t i = 0; i < pendingEvents.size(); ++i)
- dispatchEvent(pendingEvents[i].release());
+ m_pendingAutocompleteEventsQueue->enqueueEvent(event.release());
}
void HTMLFormElement::parseAttribute(const QualifiedName& name, const AtomicString& value)
return ensureCachedHTMLCollection(FormControls);
}
-void HTMLFormElement::collectAssociatedElements(Node& root, Vector<FormAssociatedElement*>& elements) const
+void HTMLFormElement::collectAssociatedElements(Node& root, FormAssociatedElement::List& elements) const
{
elements.clear();
for (HTMLElement* element = Traversal<HTMLElement>::firstWithin(root); element; element = Traversal<HTMLElement>::next(*element)) {
// This function should be const conceptually. However we update some fields
// because of lazy evaluation.
-const Vector<FormAssociatedElement*>& HTMLFormElement::associatedElements() const
+const FormAssociatedElement::List& HTMLFormElement::associatedElements() const
{
if (!m_associatedElementsAreDirty)
return m_associatedElements;
HTMLFormElement* mutableThis = const_cast<HTMLFormElement*>(this);
Node* scope = mutableThis;
if (m_hasElementsAssociatedByParser)
- scope = &highestAncestor();
+ scope = &highestAncestorOrSelf();
if (inDocument() && treeScope().idTargetObserverRegistry().hasObservers(fastGetAttribute(idAttr)))
scope = &treeScope().rootNode();
ASSERT(scope);
{
if (!m_imageElementsAreDirty)
return m_imageElements;
- collectImageElements(m_hasElementsAssociatedByParser ? highestAncestor() : *this, m_imageElements);
+ collectImageElements(m_hasElementsAssociatedByParser ? highestAncestorOrSelf() : *this, m_imageElements);
m_imageElementsAreDirty = false;
return m_imageElements;
}
HTMLFormControlElement* HTMLFormElement::defaultButton() const
{
- const Vector<FormAssociatedElement*>& elements = associatedElements();
+ const FormAssociatedElement::List& elements = associatedElements();
for (unsigned i = 0; i < elements.size(); ++i) {
if (!elements[i]->isFormControlElement())
continue;
bool HTMLFormElement::checkValidity()
{
- Vector<RefPtr<FormAssociatedElement> > controls;
- return !checkInvalidControlsAndCollectUnhandled(&controls);
-}
-
-bool HTMLFormElement::checkValidityWithoutDispatchingEvents()
-{
- return !checkInvalidControlsAndCollectUnhandled(0, HTMLFormControlElement::CheckValidityDispatchEventsNone);
+ return !checkInvalidControlsAndCollectUnhandled(0);
}
-bool HTMLFormElement::checkInvalidControlsAndCollectUnhandled(Vector<RefPtr<FormAssociatedElement> >* unhandledInvalidControls, HTMLFormControlElement::CheckValidityDispatchEvents dispatchEvents)
+bool HTMLFormElement::checkInvalidControlsAndCollectUnhandled(WillBeHeapVector<RefPtrWillBeMember<FormAssociatedElement> >* unhandledInvalidControls)
{
- RefPtr<HTMLFormElement> protector(this);
+ RefPtrWillBeRawPtr<HTMLFormElement> protector(this);
// Copy associatedElements because event handlers called from
// HTMLFormControlElement::checkValidity() might change associatedElements.
- const Vector<FormAssociatedElement*>& associatedElements = this->associatedElements();
- Vector<RefPtr<FormAssociatedElement> > elements;
+ const FormAssociatedElement::List& associatedElements = this->associatedElements();
+ WillBeHeapVector<RefPtrWillBeMember<FormAssociatedElement> > elements;
elements.reserveCapacity(associatedElements.size());
for (unsigned i = 0; i < associatedElements.size(); ++i)
elements.append(associatedElements[i]);
for (unsigned i = 0; i < elements.size(); ++i) {
if (elements[i]->form() == this && elements[i]->isFormControlElement()) {
HTMLFormControlElement* control = toHTMLFormControlElement(elements[i].get());
- if (!control->checkValidity(unhandledInvalidControls, dispatchEvents) && control->formOwner() == this)
+ if (!control->checkValidity(unhandledInvalidControls) && control->formOwner() == this)
hasInvalidControls = true;
}
}
if (pastName.isEmpty())
return;
if (!m_pastNamesMap)
- m_pastNamesMap = adoptPtr(new PastNamesMap);
+ m_pastNamesMap = adoptPtrWillBeNoop(new PastNamesMap);
m_pastNamesMap->set(pastName, element);
}
return;
PastNamesMap::iterator end = m_pastNamesMap->end();
for (PastNamesMap::iterator it = m_pastNamesMap->begin(); it != end; ++it) {
- if (it->value == &element) {
- it->value = 0;
+ if (it->value.get() == &element) {
+ it->value = nullptr;
// Keep looping. Single element can have multiple names.
}
}