public:
virtual ~GestureEvent() { }
- static PassRefPtr<GestureEvent> create();
static PassRefPtr<GestureEvent> create(PassRefPtr<AbstractView>, const PlatformGestureEvent&);
- void initGestureEvent(const AtomicString& type, PassRefPtr<AbstractView>, int screenX, int screenY, int clientX, int clientY, bool ctrlKey, bool altKey, bool shiftKey, bool metaKey, float deltaX, float deltaY);
-
virtual bool isGestureEvent() const OVERRIDE;
virtual const AtomicString& interfaceName() const OVERRIDE;