namespace blink {
+class GraphicsLayer;
class LayoutUnit;
class Position;
class RenderObject;
class VisiblePosition;
+struct CompositedSelectionBound;
class RenderedPosition {
public:
Position positionAtRightBoundaryOfBiDiRun() const;
IntRect absoluteRect(LayoutUnit* extraWidthToEndOfLine = 0) const;
+ void positionInGraphicsLayerBacking(CompositedSelectionBound&) const;
private:
bool operator==(const RenderedPosition&) const { return false; }