return;
LayoutRect rect = m_renderer->localCaretRect(m_inlineBox, m_offset);
- if (rect == LayoutRect())
- return;
-
- RenderLayer* layer;
+ RenderLayer* layer = nullptr;
bound.edgeTopInLayer = m_renderer->localToInvalidationBackingPoint(rect.minXMinYCorner(), &layer);
bound.edgeBottomInLayer = m_renderer->localToInvalidationBackingPoint(rect.minXMaxYCorner(), nullptr);
bound.layer = layer->graphicsLayerBacking();