interpolationEffect->addInterpolation(Interpolation::create(InterpolableNumber::create(10), InterpolableNumber::create(15)),
RefPtr<TimingFunction>(), 1, 2, 1, 3);
interpolationEffect->addInterpolation(Interpolation::create(InterpolableNumber::create(0), InterpolableNumber::create(1)),
- LinearTimingFunction::preset(), 0, 1, 0, 1);
+ LinearTimingFunction::shared(), 0, 1, 0, 1);
interpolationEffect->addInterpolation(Interpolation::create(InterpolableNumber::create(1), InterpolableNumber::create(6)),
CubicBezierTimingFunction::preset(CubicBezierTimingFunction::Ease), 0.5, 1.5, 0.5, 1.5);