protected:
virtual bool updateChildrenAndEffects() const OVERRIDE { return false; }
virtual void willDetach() OVERRIDE { }
- virtual double calculateTimeToEffectChange(double inheritedTime, double timeToNextIteration) const OVERRIDE;
+ virtual double calculateTimeToEffectChange(bool forwards, double inheritedTime, double timeToNextIteration) const OVERRIDE;
private:
InertAnimation(PassRefPtr<AnimationEffect>, const Timing&, bool paused);