public:
static PassRefPtr<InertAnimation> create(PassRefPtrWillBeRawPtr<AnimationEffect>, const Timing&, bool paused);
- PassOwnPtrWillBeRawPtr<WillBeHeapVector<RefPtrWillBeMember<Interpolation> > > sample();
+ PassOwnPtrWillBeRawPtr<WillBeHeapVector<RefPtrWillBeMember<Interpolation> > > sample(double inheritedTime);
AnimationEffect* effect() const { return m_effect.get(); }
bool paused() const { return m_paused; }