AnimationPlayer* player2 = timeline->play(anim2.get());
timeline->pauseAnimationsForTesting(seekTime);
- EXPECT_FLOAT_EQ(seekTime, player1->currentTimeInternal());
- EXPECT_FLOAT_EQ(seekTime, player2->currentTimeInternal());
+ EXPECT_FLOAT_EQ(seekTime, player1->currentTime() / 1000.0);
+ EXPECT_FLOAT_EQ(seekTime, player2->currentTime() / 1000.0);
}
TEST_F(AnimationAnimationTimelineTest, DelayBeforeAnimationStart)