#include "core/animation/AnimationEffect.h"
#include "core/animation/AnimationPlayer.h"
#include "core/animation/SampledEffect.h"
+#include "platform/geometry/FloatBox.h"
#include "wtf/HashSet.h"
#include "wtf/Vector.h"
-namespace WebCore {
+namespace blink {
class InertAnimation;
bool hasActiveAnimationsOnCompositor(CSSPropertyID) const;
static WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> > activeInterpolations(AnimationStack*, const WillBeHeapVector<RawPtrWillBeMember<InertAnimation> >* newAnimations, const WillBeHeapHashSet<RawPtrWillBeMember<const AnimationPlayer> >* cancelledAnimationPlayers, Animation::Priority, double timelineCurrentTime);
+ bool getAnimatedBoundingBox(FloatBox&, CSSPropertyID) const;
void trace(Visitor*);
private:
friend class AnimationAnimationStackTest;
};
-} // namespace WebCore
+} // namespace blink
#endif