document->animationClock().resetTimeForTesting();
timeline = AnimationTimeline::create(document.get());
player = timeline->createAnimationPlayer(0);
- player->setStartTimeInternal(0);
+ player->setStartTime(0);
player->setSource(makeAnimation().get());
}
void startTimeline()
{
- updateTimeline(0);
+ simulateFrame(0);
}
PassRefPtrWillBeRawPtr<Animation> makeAnimation(double duration = 30, double playbackRate = 1)
return Animation::create(0, nullptr, timing);
}
- bool updateTimeline(double time)
+ bool simulateFrame(double time)
{
document->animationClock().updateTime(time);
+ document->compositorPendingAnimations().update(false);
// The timeline does not know about our player, so we have to explicitly call update().
- return player->update(TimingUpdateOnDemand);
+ return player->update(TimingUpdateForAnimationFrame);
}
RefPtrWillBePersistent<Document> document;
{
setUpWithoutStartingTimeline();
player = timeline->createAnimationPlayer(0);
+ EXPECT_EQ(AnimationPlayer::Pending, player->playStateInternal());
EXPECT_EQ(0, player->currentTimeInternal());
EXPECT_FALSE(player->paused());
EXPECT_EQ(1, player->playbackRate());
EXPECT_TRUE(isNull(player->startTimeInternal()));
startTimeline();
- player->setStartTimeInternal(0);
+ EXPECT_EQ(AnimationPlayer::Finished, player->playStateInternal());
EXPECT_EQ(0, timeline->currentTimeInternal());
EXPECT_EQ(0, player->currentTimeInternal());
EXPECT_FALSE(player->paused());
EXPECT_FALSE(player->outdated());
EXPECT_EQ(0, player->currentTimeInternal());
EXPECT_FALSE(player->outdated());
- // FIXME: We should split updateTimeline into a version that doesn't update
+ // FIXME: We should split simulateFrame into a version that doesn't update
// the player and one that does, as most of the tests don't require update()
// to be called.
document->animationClock().updateTime(10);
TEST_F(AnimationAnimationPlayerTest, SetCurrentTime)
{
+ EXPECT_EQ(AnimationPlayer::Running, player->playStateInternal());
player->setCurrentTimeInternal(10);
+ EXPECT_EQ(AnimationPlayer::Running, player->playStateInternal());
EXPECT_EQ(10, player->currentTimeInternal());
- updateTimeline(10);
+ simulateFrame(10);
+ EXPECT_EQ(AnimationPlayer::Running, player->playStateInternal());
EXPECT_EQ(20, player->currentTimeInternal());
}
TEST_F(AnimationAnimationPlayerTest, SetCurrentTimeNegative)
{
player->setCurrentTimeInternal(-10);
+ EXPECT_EQ(AnimationPlayer::Running, player->playStateInternal());
EXPECT_EQ(-10, player->currentTimeInternal());
- updateTimeline(20);
+ simulateFrame(20);
EXPECT_EQ(10, player->currentTimeInternal());
player->setPlaybackRate(-2);
player->setCurrentTimeInternal(-10);
+ EXPECT_EQ(AnimationPlayer::Pending, player->playStateInternal());
EXPECT_EQ(-10, player->currentTimeInternal());
- updateTimeline(40);
+ simulateFrame(40);
+ EXPECT_EQ(AnimationPlayer::Finished, player->playStateInternal());
EXPECT_EQ(-10, player->currentTimeInternal());
}
+TEST_F(AnimationAnimationPlayerTest, SetCurrentTimeNegativeWithoutSimultaneousPlaybackRateChange)
+{
+ simulateFrame(20);
+ EXPECT_EQ(20, player->currentTimeInternal());
+ EXPECT_EQ(AnimationPlayer::Running, player->playStateInternal());
+ player->setPlaybackRate(-1);
+ EXPECT_EQ(AnimationPlayer::Pending, player->playStateInternal());
+ simulateFrame(30);
+ EXPECT_EQ(20, player->currentTimeInternal());
+ EXPECT_EQ(AnimationPlayer::Running, player->playStateInternal());
+ player->setCurrentTimeInternal(-10);
+ EXPECT_EQ(AnimationPlayer::Finished, player->playStateInternal());
+}
+
TEST_F(AnimationAnimationPlayerTest, SetCurrentTimePastContentEnd)
{
player->setCurrentTimeInternal(50);
+ EXPECT_EQ(AnimationPlayer::Finished, player->playStateInternal());
EXPECT_EQ(50, player->currentTimeInternal());
- updateTimeline(20);
+ simulateFrame(20);
+ EXPECT_EQ(AnimationPlayer::Finished, player->playStateInternal());
EXPECT_EQ(50, player->currentTimeInternal());
player->setPlaybackRate(-2);
player->setCurrentTimeInternal(50);
+ EXPECT_EQ(AnimationPlayer::Pending, player->playStateInternal());
EXPECT_EQ(50, player->currentTimeInternal());
- updateTimeline(40);
+ simulateFrame(20);
+ EXPECT_EQ(AnimationPlayer::Running, player->playStateInternal());
+ simulateFrame(40);
EXPECT_EQ(10, player->currentTimeInternal());
}
player->setCurrentTimeInternal(5);
EXPECT_EQ(5, player->currentTimeInternal());
startTimeline();
- updateTimeline(10);
+ simulateFrame(10);
EXPECT_EQ(15, player->currentTimeInternal());
}
player->setCurrentTimeInternal(250);
EXPECT_EQ(250, player->currentTimeInternal());
startTimeline();
- updateTimeline(10);
+ simulateFrame(10);
EXPECT_EQ(250, player->currentTimeInternal());
}
{
player->setCurrentTimeInternal(std::numeric_limits<double>::max());
EXPECT_EQ(std::numeric_limits<double>::max(), player->currentTimeInternal());
- updateTimeline(100);
+ simulateFrame(100);
EXPECT_EQ(std::numeric_limits<double>::max(), player->currentTimeInternal());
}
TEST_F(AnimationAnimationPlayerTest, SetCurrentTimeUnrestrictedDouble)
{
- updateTimeline(10);
+ simulateFrame(10);
player->setCurrentTime(nullValue());
EXPECT_EQ(10, player->currentTimeInternal());
player->setCurrentTime(std::numeric_limits<double>::infinity());
EXPECT_EQ(0, player->startTime());
player->setCurrentTime(1000);
EXPECT_EQ(-1000, player->startTime());
- updateTimeline(1);
+ simulateFrame(1);
EXPECT_EQ(-1000, player->startTime());
EXPECT_EQ(2000, player->currentTime());
}
TEST_F(AnimationAnimationPlayerTest, SetStartTime)
{
- updateTimeline(20);
+ simulateFrame(20);
+ EXPECT_EQ(AnimationPlayer::Running, player->playStateInternal());
EXPECT_EQ(0, player->startTimeInternal());
EXPECT_EQ(20, player->currentTimeInternal());
- player->setStartTimeInternal(10);
+ player->setStartTime(10 * 1000);
+ EXPECT_EQ(AnimationPlayer::Running, player->playStateInternal());
EXPECT_EQ(10, player->startTimeInternal());
EXPECT_EQ(10, player->currentTimeInternal());
- updateTimeline(30);
+ simulateFrame(30);
EXPECT_EQ(10, player->startTimeInternal());
EXPECT_EQ(20, player->currentTimeInternal());
+ player->setStartTime(-20 * 1000);
+ EXPECT_EQ(AnimationPlayer::Finished, player->playStateInternal());
}
TEST_F(AnimationAnimationPlayerTest, SetStartTimeLimitsAnimationPlayer)
{
- player->setStartTimeInternal(-50);
+ player->setStartTime(-50 * 1000);
+ EXPECT_EQ(AnimationPlayer::Finished, player->playStateInternal());
EXPECT_EQ(30, player->currentTimeInternal());
player->setPlaybackRate(-1);
- player->setStartTimeInternal(-100);
+ EXPECT_EQ(AnimationPlayer::Pending, player->playStateInternal());
+ player->setStartTime(-100 * 1000);
+ EXPECT_EQ(AnimationPlayer::Finished, player->playStateInternal());
EXPECT_EQ(0, player->currentTimeInternal());
EXPECT_TRUE(player->finished());
}
TEST_F(AnimationAnimationPlayerTest, SetStartTimeOnLimitedAnimationPlayer)
{
- updateTimeline(30);
- player->setStartTimeInternal(-10);
+ simulateFrame(30);
+ player->setStartTime(-10 * 1000);
+ EXPECT_EQ(AnimationPlayer::Finished, player->playStateInternal());
EXPECT_EQ(30, player->currentTimeInternal());
player->setCurrentTimeInternal(50);
- player->setStartTimeInternal(-40);
- EXPECT_EQ(50, player->currentTimeInternal());
+ player->setStartTime(-40 * 1000);
+ EXPECT_EQ(30, player->currentTimeInternal());
+ EXPECT_EQ(AnimationPlayer::Finished, player->playStateInternal());
EXPECT_TRUE(player->finished());
}
TEST_F(AnimationAnimationPlayerTest, StartTimePauseFinish)
{
player->pause();
+ EXPECT_EQ(AnimationPlayer::Pending, player->playStateInternal());
EXPECT_TRUE(std::isnan(player->startTime()));
player->finish(exceptionState);
+ EXPECT_EQ(AnimationPlayer::Paused, player->playStateInternal());
EXPECT_TRUE(std::isnan(player->startTime()));
}
+TEST_F(AnimationAnimationPlayerTest, PauseBeatsFinish)
+{
+ player->pause();
+ EXPECT_EQ(AnimationPlayer::Pending, player->playStateInternal());
+ simulateFrame(10);
+ EXPECT_EQ(AnimationPlayer::Paused, player->playStateInternal());
+ player->finish(exceptionState);
+ EXPECT_EQ(AnimationPlayer::Paused, player->playStateInternal());
+}
+
TEST_F(AnimationAnimationPlayerTest, StartTimeFinishPause)
{
- double startTime = player->startTime();
player->finish(exceptionState);
- EXPECT_EQ(startTime, player->startTime());
+ EXPECT_EQ(-30 * 1000, player->startTime());
player->pause();
EXPECT_TRUE(std::isnan(player->startTime()));
}
TEST_F(AnimationAnimationPlayerTest, StartTimeWithZeroPlaybackRate)
{
player->setPlaybackRate(0);
+ EXPECT_EQ(AnimationPlayer::Pending, player->playStateInternal());
EXPECT_TRUE(std::isnan(player->startTime()));
-}
-
-TEST_F(AnimationAnimationPlayerTest, SetStartTimeWhilePaused)
-{
- updateTimeline(10);
- player->pause();
- player->setStartTimeInternal(-40);
- EXPECT_EQ(10, player->currentTimeInternal());
- updateTimeline(50);
- player->setStartTimeInternal(60);
- EXPECT_EQ(10, player->currentTimeInternal());
+ simulateFrame(10);
+ EXPECT_EQ(AnimationPlayer::Running, player->playStateInternal());
}
TEST_F(AnimationAnimationPlayerTest, PausePlay)
{
- updateTimeline(10);
+ simulateFrame(10);
player->pause();
+ EXPECT_EQ(AnimationPlayer::Pending, player->playStateInternal());
EXPECT_TRUE(player->paused());
EXPECT_EQ(10, player->currentTimeInternal());
- updateTimeline(20);
+ simulateFrame(20);
+ EXPECT_EQ(AnimationPlayer::Paused, player->playStateInternal());
player->play();
+ EXPECT_EQ(AnimationPlayer::Pending, player->playStateInternal());
+ simulateFrame(20);
+ EXPECT_EQ(AnimationPlayer::Running, player->playStateInternal());
EXPECT_FALSE(player->paused());
EXPECT_EQ(10, player->currentTimeInternal());
- updateTimeline(30);
+ simulateFrame(30);
EXPECT_EQ(20, player->currentTimeInternal());
}
player->pause();
startTimeline();
- updateTimeline(100);
+ simulateFrame(100);
EXPECT_TRUE(player->paused());
EXPECT_EQ(0, player->currentTimeInternal());
}
-TEST_F(AnimationAnimationPlayerTest, PauseBeforeStartTimeSet)
-{
- player = timeline->createAnimationPlayer(makeAnimation().get());
- updateTimeline(100);
- player->pause();
- updateTimeline(200);
- EXPECT_EQ(0, player->currentTimeInternal());
-
- player->setStartTimeInternal(150);
- player->play();
- EXPECT_EQ(0, player->currentTimeInternal());
- updateTimeline(220);
- EXPECT_EQ(20, player->currentTimeInternal());
-}
-
TEST_F(AnimationAnimationPlayerTest, PlayRewindsToStart)
{
player->setCurrentTimeInternal(30);
player->setCurrentTimeInternal(40);
player->play();
EXPECT_EQ(0, player->currentTimeInternal());
+ EXPECT_EQ(AnimationPlayer::Pending, player->playStateInternal());
+ simulateFrame(10);
+ EXPECT_EQ(AnimationPlayer::Running, player->playStateInternal());
player->setCurrentTimeInternal(-10);
+ EXPECT_EQ(AnimationPlayer::Running, player->playStateInternal());
player->play();
EXPECT_EQ(0, player->currentTimeInternal());
+ EXPECT_EQ(AnimationPlayer::Running, player->playStateInternal());
}
TEST_F(AnimationAnimationPlayerTest, PlayRewindsToEnd)
EXPECT_EQ(30, player->currentTimeInternal());
player->setCurrentTimeInternal(40);
+ EXPECT_EQ(AnimationPlayer::Pending, player->playStateInternal());
player->play();
EXPECT_EQ(30, player->currentTimeInternal());
+ EXPECT_EQ(AnimationPlayer::Pending, player->playStateInternal());
+ simulateFrame(10);
+ EXPECT_EQ(AnimationPlayer::Running, player->playStateInternal());
player->setCurrentTimeInternal(-10);
player->play();
EXPECT_EQ(30, player->currentTimeInternal());
+ EXPECT_EQ(AnimationPlayer::Pending, player->playStateInternal());
+ simulateFrame(20);
+ EXPECT_EQ(AnimationPlayer::Running, player->playStateInternal());
}
TEST_F(AnimationAnimationPlayerTest, PlayWithPlaybackRateZeroDoesNotSeek)
EXPECT_EQ(-10, player->currentTimeInternal());
}
+TEST_F(AnimationAnimationPlayerTest, PlayAfterPauseWithPlaybackRateZeroUpdatesPlayState)
+{
+ player->pause();
+ player->setPlaybackRate(0);
+ simulateFrame(1);
+ EXPECT_EQ(AnimationPlayer::Paused, player->playStateInternal());
+ player->play();
+ EXPECT_EQ(AnimationPlayer::Running, player->playStateInternal());
+}
TEST_F(AnimationAnimationPlayerTest, Reverse)
{
EXPECT_EQ(30, player->currentTimeInternal());
}
-TEST_F(AnimationAnimationPlayerTest, ReverseLimitsAnimationPlayer)
+TEST_F(AnimationAnimationPlayerTest, ReverseBeyondLimit)
{
player->setCurrentTimeInternal(40);
player->setPlaybackRate(-1);
player->reverse();
- EXPECT_TRUE(player->finished());
- EXPECT_EQ(40, player->currentTimeInternal());
+ EXPECT_EQ(AnimationPlayer::Pending, player->playStateInternal());
+ EXPECT_EQ(0, player->currentTimeInternal());
player->setCurrentTimeInternal(-10);
player->reverse();
- EXPECT_TRUE(player->finished());
- EXPECT_EQ(-10, player->currentTimeInternal());
+ EXPECT_EQ(AnimationPlayer::Pending, player->playStateInternal());
+ EXPECT_EQ(30, player->currentTimeInternal());
}
TEST_F(AnimationAnimationPlayerTest, LimitingAtSourceEnd)
{
- updateTimeline(30);
+ simulateFrame(30);
EXPECT_EQ(30, player->currentTimeInternal());
EXPECT_TRUE(player->finished());
- updateTimeline(40);
+ simulateFrame(40);
EXPECT_EQ(30, player->currentTimeInternal());
EXPECT_FALSE(player->paused());
}
TEST_F(AnimationAnimationPlayerTest, LimitingAtStart)
{
- updateTimeline(30);
+ simulateFrame(30);
player->setPlaybackRate(-2);
- updateTimeline(45);
+ simulateFrame(30);
+ simulateFrame(45);
EXPECT_EQ(0, player->currentTimeInternal());
EXPECT_TRUE(player->finished());
- updateTimeline(60);
+ simulateFrame(60);
EXPECT_EQ(0, player->currentTimeInternal());
EXPECT_FALSE(player->paused());
}
{
player->setSource(0);
EXPECT_TRUE(player->finished());
- updateTimeline(30);
+ simulateFrame(30);
EXPECT_EQ(0, player->currentTimeInternal());
}
TEST_F(AnimationAnimationPlayerTest, SetPlaybackRate)
{
player->setPlaybackRate(2);
+ simulateFrame(0);
EXPECT_EQ(2, player->playbackRate());
EXPECT_EQ(0, player->currentTimeInternal());
- updateTimeline(10);
+ simulateFrame(10);
EXPECT_EQ(20, player->currentTimeInternal());
}
EXPECT_EQ(2, player->playbackRate());
EXPECT_EQ(0, player->currentTimeInternal());
startTimeline();
- updateTimeline(10);
+ simulateFrame(10);
EXPECT_EQ(20, player->currentTimeInternal());
}
TEST_F(AnimationAnimationPlayerTest, SetPlaybackRateWhilePaused)
{
- updateTimeline(10);
+ simulateFrame(10);
player->pause();
player->setPlaybackRate(2);
- updateTimeline(20);
+ simulateFrame(20);
player->play();
EXPECT_EQ(10, player->currentTimeInternal());
- updateTimeline(25);
+ simulateFrame(20);
+ simulateFrame(25);
EXPECT_EQ(20, player->currentTimeInternal());
}
TEST_F(AnimationAnimationPlayerTest, SetPlaybackRateWhileLimited)
{
- updateTimeline(40);
+ simulateFrame(40);
EXPECT_EQ(30, player->currentTimeInternal());
player->setPlaybackRate(2);
- updateTimeline(50);
+ simulateFrame(50);
EXPECT_EQ(30, player->currentTimeInternal());
player->setPlaybackRate(-2);
+ simulateFrame(50);
+ simulateFrame(60);
EXPECT_FALSE(player->finished());
- updateTimeline(60);
EXPECT_EQ(10, player->currentTimeInternal());
}
TEST_F(AnimationAnimationPlayerTest, SetPlaybackRateZero)
{
- updateTimeline(10);
+ simulateFrame(0);
+ simulateFrame(10);
player->setPlaybackRate(0);
+ simulateFrame(10);
EXPECT_EQ(10, player->currentTimeInternal());
- updateTimeline(20);
+ simulateFrame(20);
EXPECT_EQ(10, player->currentTimeInternal());
player->setCurrentTimeInternal(20);
EXPECT_EQ(20, player->currentTimeInternal());
TEST_F(AnimationAnimationPlayerTest, SetPlaybackRateMax)
{
player->setPlaybackRate(std::numeric_limits<double>::max());
+ simulateFrame(0);
EXPECT_EQ(std::numeric_limits<double>::max(), player->playbackRate());
EXPECT_EQ(0, player->currentTimeInternal());
- updateTimeline(1);
+ simulateFrame(1);
EXPECT_EQ(30, player->currentTimeInternal());
}
TEST_F(AnimationAnimationPlayerTest, SetSource)
{
player = timeline->createAnimationPlayer(0);
- player->setStartTimeInternal(0);
+ player->setStartTime(0);
RefPtrWillBeRawPtr<AnimationNode> source1 = makeAnimation();
RefPtrWillBeRawPtr<AnimationNode> source2 = makeAnimation();
player->setSource(source1.get());
player->setSource(makeAnimation(10).get());
EXPECT_EQ(20, player->currentTimeInternal());
EXPECT_TRUE(player->finished());
- updateTimeline(10);
+ simulateFrame(10);
EXPECT_EQ(20, player->currentTimeInternal());
}
player->setSource(makeAnimation(60).get());
EXPECT_FALSE(player->finished());
EXPECT_EQ(40, player->currentTimeInternal());
- updateTimeline(10);
+ simulateFrame(10);
EXPECT_EQ(50, player->currentTimeInternal());
}
player->update(TimingUpdateOnDemand);
EXPECT_EQ(std::numeric_limits<double>::infinity(), player->timeToEffectChange());
- updateTimeline(1234);
+ simulateFrame(1234);
EXPECT_EQ(std::numeric_limits<double>::infinity(), player->timeToEffectChange());
}
timing.endDelay = 1;
RefPtrWillBeRawPtr<Animation> animation = Animation::create(0, nullptr, timing);
player = timeline->createAnimationPlayer(animation.get());
- player->setStartTimeInternal(0);
+ player->setStartTime(0);
- updateTimeline(0);
+ simulateFrame(0);
EXPECT_EQ(1, player->timeToEffectChange());
- updateTimeline(0.5);
+ simulateFrame(0.5);
EXPECT_EQ(0.5, player->timeToEffectChange());
- updateTimeline(1);
+ simulateFrame(1);
EXPECT_EQ(0, player->timeToEffectChange());
- updateTimeline(1.5);
+ simulateFrame(1.5);
EXPECT_EQ(0, player->timeToEffectChange());
- updateTimeline(2);
+ simulateFrame(2);
EXPECT_EQ(std::numeric_limits<double>::infinity(), player->timeToEffectChange());
- updateTimeline(3);
+ simulateFrame(3);
EXPECT_EQ(std::numeric_limits<double>::infinity(), player->timeToEffectChange());
player->setCurrentTimeInternal(0);
- player->update(TimingUpdateOnDemand);
+ simulateFrame(3);
EXPECT_EQ(1, player->timeToEffectChange());
player->setPlaybackRate(2);
- player->update(TimingUpdateOnDemand);
+ simulateFrame(3);
EXPECT_EQ(0.5, player->timeToEffectChange());
player->setPlaybackRate(0);
player->setCurrentTimeInternal(3);
player->setPlaybackRate(-1);
player->update(TimingUpdateOnDemand);
+ simulateFrame(3);
EXPECT_EQ(1, player->timeToEffectChange());
player->setPlaybackRate(-2);
player->update(TimingUpdateOnDemand);
+ simulateFrame(3);
EXPECT_EQ(0.5, player->timeToEffectChange());
}
EXPECT_EQ(0, player->timeToEffectChange());
player->setCurrentTimeInternal(-8);
player->setPlaybackRate(2);
+ EXPECT_EQ(AnimationPlayer::Pending, player->playStateInternal());
player->cancel();
+ EXPECT_EQ(AnimationPlayer::Idle, player->playStateInternal());
player->update(TimingUpdateOnDemand);
- EXPECT_EQ(4, player->timeToEffectChange());
+ // This frame will fire the finish event event though no start time has been
+ // received from the compositor yet, as cancel() nukes start times.
+ simulateFrame(0);
+ EXPECT_EQ(std::numeric_limits<double>::infinity(), player->timeToEffectChange());
}
TEST_F(AnimationAnimationPlayerTest, TimeToNextEffectWhenCancelledBeforeStartReverse)
EXPECT_EQ(0, player->timeToEffectChange());
player->setCurrentTimeInternal(9);
player->setPlaybackRate(-3);
+ EXPECT_EQ(AnimationPlayer::Pending, player->playStateInternal());
player->cancel();
+ EXPECT_EQ(AnimationPlayer::Idle, player->playStateInternal());
player->update(TimingUpdateOnDemand);
- EXPECT_EQ(3, player->timeToEffectChange());
+ // This frame will fire the finish event event though no start time has been
+ // received from the compositor yet, as cancel() nukes start times.
+ simulateFrame(0);
+ EXPECT_EQ(std::numeric_limits<double>::infinity(), player->timeToEffectChange());
+}
+
+TEST_F(AnimationAnimationPlayerTest, TimeToNextEffectSimpleCancelledBeforeStart)
+{
+ EXPECT_EQ(0, player->timeToEffectChange());
+ EXPECT_EQ(AnimationPlayer::Running, player->playStateInternal());
+ player->cancel();
+ player->update(TimingUpdateOnDemand);
+ // This frame will fire the finish event event though no start time has been
+ // received from the compositor yet, as cancel() nukes start times.
+ simulateFrame(0);
+ EXPECT_EQ(std::numeric_limits<double>::infinity(), player->timeToEffectChange());
}
TEST_F(AnimationAnimationPlayerTest, AttachedAnimationPlayers)
Timing timing;
RefPtrWillBeRawPtr<Animation> animation = Animation::create(element.get(), nullptr, timing);
RefPtrWillBeRawPtr<AnimationPlayer> player = timeline->createAnimationPlayer(animation.get());
- player->setStartTime(0);
+ simulateFrame(0);
timeline->serviceAnimations(TimingUpdateForAnimationFrame);
EXPECT_EQ(1U, element->activeAnimations()->players().find(player.get())->value);
EXPECT_TRUE(AnimationPlayer::hasLowerPriority(player1.get(), player2.get()));
}
+TEST_F(AnimationAnimationPlayerTest, PlayAfterCancel)
+{
+ player->cancel();
+ EXPECT_EQ(AnimationPlayer::Idle, player->playStateInternal());
+ EXPECT_TRUE(std::isnan(player->currentTime()));
+ EXPECT_TRUE(std::isnan(player->startTime()));
+ player->play();
+ EXPECT_EQ(AnimationPlayer::Pending, player->playStateInternal());
+ EXPECT_EQ(0, player->currentTime());
+ EXPECT_TRUE(std::isnan(player->startTime()));
+ simulateFrame(10);
+ EXPECT_EQ(AnimationPlayer::Running, player->playStateInternal());
+ EXPECT_EQ(0, player->currentTime());
+ EXPECT_EQ(10 * 1000, player->startTime());
+}
+
+TEST_F(AnimationAnimationPlayerTest, PlayBackwardsAfterCancel)
+{
+ player->setPlaybackRate(-1);
+ player->setCurrentTime(15 * 1000);
+ simulateFrame(0);
+ player->cancel();
+ EXPECT_EQ(AnimationPlayer::Idle, player->playStateInternal());
+ EXPECT_TRUE(std::isnan(player->currentTime()));
+ EXPECT_TRUE(std::isnan(player->startTime()));
+ player->play();
+ EXPECT_EQ(AnimationPlayer::Pending, player->playStateInternal());
+ EXPECT_EQ(30 * 1000, player->currentTime());
+ EXPECT_TRUE(std::isnan(player->startTime()));
+ simulateFrame(10);
+ EXPECT_EQ(AnimationPlayer::Running, player->playStateInternal());
+ EXPECT_EQ(30 * 1000, player->currentTime());
+ EXPECT_EQ(40 * 1000, player->startTime());
+}
+
+TEST_F(AnimationAnimationPlayerTest, ReverseAfterCancel)
+{
+ player->cancel();
+ EXPECT_EQ(AnimationPlayer::Idle, player->playStateInternal());
+ EXPECT_TRUE(std::isnan(player->currentTime()));
+ EXPECT_TRUE(std::isnan(player->startTime()));
+ player->reverse();
+ EXPECT_EQ(AnimationPlayer::Pending, player->playStateInternal());
+ EXPECT_EQ(30 * 1000, player->currentTime());
+ EXPECT_TRUE(std::isnan(player->startTime()));
+ simulateFrame(10);
+ EXPECT_EQ(AnimationPlayer::Running, player->playStateInternal());
+ EXPECT_EQ(30 * 1000, player->currentTime());
+ EXPECT_EQ(40 * 1000, player->startTime());
+}
+
+TEST_F(AnimationAnimationPlayerTest, FinishAfterCancel)
+{
+ player->cancel();
+ EXPECT_EQ(AnimationPlayer::Idle, player->playStateInternal());
+ EXPECT_TRUE(std::isnan(player->currentTime()));
+ EXPECT_TRUE(std::isnan(player->startTime()));
+ player->finish(exceptionState);
+ EXPECT_TRUE(std::isnan(player->currentTime()));
+ EXPECT_TRUE(std::isnan(player->startTime()));
+ EXPECT_EQ(AnimationPlayer::Idle, player->playStateInternal());
+}
+
+TEST_F(AnimationAnimationPlayerTest, PauseAfterCancel)
+{
+ player->cancel();
+ EXPECT_EQ(AnimationPlayer::Idle, player->playStateInternal());
+ EXPECT_TRUE(std::isnan(player->currentTime()));
+ EXPECT_TRUE(std::isnan(player->startTime()));
+ player->pause();
+ EXPECT_EQ(AnimationPlayer::Idle, player->playStateInternal());
+ EXPECT_TRUE(std::isnan(player->currentTime()));
+ EXPECT_TRUE(std::isnan(player->startTime()));
+}
+
}