namespace blink {
class AXTableCell;
-class RenderTableSection;
class AXTable : public AXRenderObject {
static PassRefPtr<AXTable> create(RenderObject*);
virtual ~AXTable();
- virtual void init() OVERRIDE FINAL;
+ virtual void init() override final;
- virtual bool isAXTable() const OVERRIDE FINAL;
- virtual bool isDataTable() const OVERRIDE FINAL;
+ virtual bool isAXTable() const override final;
+ virtual bool isDataTable() const override final;
- virtual AccessibilityRole roleValue() const OVERRIDE FINAL;
+ virtual AccessibilityRole roleValue() const override final;
- virtual void addChildren() OVERRIDE;
- virtual void clearChildren() OVERRIDE FINAL;
+ virtual void addChildren() override;
+ virtual void clearChildren() override final;
// To be overridden by AXARIAGrid.
virtual bool isAriaTable() const { return false; }
unsigned columnCount();
unsigned rowCount();
- virtual String title() const OVERRIDE FINAL;
+ virtual String title() const override final;
// all the cells in the table
void cells(AccessibilityChildrenVector&);
bool hasARIARole() const;
virtual bool isTableExposableThroughAccessibility() const;
- virtual bool computeAccessibilityIsIgnored() const OVERRIDE FINAL;
+ virtual bool computeAccessibilityIsIgnored() const override final;
};
DEFINE_AX_OBJECT_TYPE_CASTS(AXTable, isAXTable());