namespace blink {
-class AXSpinButton FINAL : public AXMockObject {
+class AXSpinButton final : public AXMockObject {
public:
static PassRefPtr<AXSpinButton> create();
virtual ~AXSpinButton();
private:
AXSpinButton();
- virtual AccessibilityRole roleValue() const OVERRIDE { return SpinButtonRole; }
- virtual bool isSpinButton() const OVERRIDE { return true; }
- virtual bool isNativeSpinButton() const OVERRIDE { return true; }
- virtual void addChildren() OVERRIDE;
- virtual LayoutRect elementRect() const OVERRIDE;
+ virtual AccessibilityRole roleValue() const override { return SpinButtonRole; }
+ virtual bool isSpinButton() const override { return true; }
+ virtual bool isNativeSpinButton() const override { return true; }
+ virtual void addChildren() override;
+ virtual LayoutRect elementRect() const override;
SpinButtonElement* m_spinButtonElement;
};
-class AXSpinButtonPart FINAL : public AXMockObject {
+class AXSpinButtonPart final : public AXMockObject {
public:
static PassRefPtr<AXSpinButtonPart> create();
virtual ~AXSpinButtonPart() { }
AXSpinButtonPart();
bool m_isIncrementor : 1;
- virtual bool press() const OVERRIDE;
- virtual AccessibilityRole roleValue() const OVERRIDE { return ButtonRole; }
- virtual bool isSpinButtonPart() const OVERRIDE { return true; }
- virtual LayoutRect elementRect() const OVERRIDE;
+ virtual bool press() const override;
+ virtual AccessibilityRole roleValue() const override { return ButtonRole; }
+ virtual bool isSpinButtonPart() const override { return true; }
+ virtual LayoutRect elementRect() const override;
};
DEFINE_AX_OBJECT_TYPE_CASTS(AXSpinButton, isNativeSpinButton());