class HTMLProgressElement;
class RenderProgress;
-class AXProgressIndicator FINAL : public AXRenderObject {
+class AXProgressIndicator final : public AXRenderObject {
public:
static PassRefPtr<AXProgressIndicator> create(RenderProgress*);
private:
- virtual AccessibilityRole roleValue() const OVERRIDE { return ProgressIndicatorRole; }
+ virtual AccessibilityRole roleValue() const override { return ProgressIndicatorRole; }
- virtual bool isProgressIndicator() const OVERRIDE { return true; }
+ virtual bool isProgressIndicator() const override { return true; }
- virtual float valueForRange() const OVERRIDE;
- virtual float maxValueForRange() const OVERRIDE;
- virtual float minValueForRange() const OVERRIDE;
+ virtual float valueForRange() const override;
+ virtual float maxValueForRange() const override;
+ virtual float minValueForRange() const override;
explicit AXProgressIndicator(RenderProgress*);
HTMLProgressElement* element() const;
- virtual bool computeAccessibilityIsIgnored() const OVERRIDE;
+ virtual bool computeAccessibilityIsIgnored() const override;
};